First, the fights shouldn't get easier as the ages progress.... it's just the opposite, the units get stronger and more skillful, so the logic is that the fights get more and more complex and difficult.
How do you deal with it?
It's simple, you must evolve your attack more than the game evolves the difficulty of the NPCs age after age. This has always been the logic of the game since I started playing more than 10 years ago...
Want an example? Ignore all other attack sources, consider the basic attack trio (zeus, aachen, and del monte) at level 10. Can you fight smoothly in the early ages campaign with this setup, concorca? However, if you try to fight it in space ages, you won't make it, so what do you do? Evolve these GEs (as well as other buildings), and you increase your attack beyond what the game increases the attack of NPCs, it's simple.
Conclusion, that is not the problem here. The problem we are discussing is the fact of not having a good enough unit to do sequence fights, which is the focus of the vast majority of active players. If there is a key unit, such as the grenadier in SAJM, everyone can do fights much faster, and the performance of these fights should vary according to their attack, the higher your attack, the more fights you can do without changing units, that is, you spend more time fighting and less time changing units...
But without a key unit like in SAT, regardless of how much you evolve your attack, you won't be able to fight quickly, and you'll spend more time switching units than fighting. And this should be even worse for players who have a weaker attack, as they will take even more damage in each fight, that is, it is a bad scenario for big players and even worse for small ones.
To give you an idea, I have almost 7,000% attack and start losing units randomly around attrition 30 already, and every 3~4 fights I have to replace units, not going more than attrition 100 on automatic, and reaching attrition 120 (without forcing). While in SAJM, it started to lose units at attrition 70, fight until attrition 100~105 on automatic passing without problems, and changing units every 10 fights until attrition 60~70 at least, reaching attrition 130 (without forcing).
Realize? HOW MUCH you can do has not decreased much... what has changed is HOW... because now you spend much more time, stress much more and earn much less.
Now if for players with high attacks it's like this... imagine players who have a much lower attack, what is the fighting situation of these players... they must be close to doing fights manually like years ago.
Fact is, 99% of the game's active players in fights want fast fights, the game has moved towards that through CBG and GvG, like it or not that's the reality... so at this point forcing players into a slow fight scenario through bad units is good for who? And don't take this the wrong way, the little game of chess is nice too, I even got to friction 151 myself by spending several minutes in manual fights...
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It's just that it's cool in some moments, sometimes... not all the time, like the game's default reality.