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Feedback Regarding Recent Feedback

xivarmy

Overlord
Perk Creator
Wrong... as attrition adds up it guarantees those with the most skill take damage and thusly lose troops. Those with lesser skills will lose, take damage, any ways. Just faster... Just as the vig does. Instead of "fixing" the IA Inno took the low road.

Wrong... at the edge where you're losing a lot of troops, you might not be winning at all if not for the keen eye.

If your units are hitting first, any unit that you kill cannot keen eye you back. It's possible to go way higher than you otherwise would be able to taking advantage of this. Yes it can get bloody if you're still autoing at that point, but bloody wins are still an improvement over certain defeat.

Now if you want to single out the aspect of recent troops that *does* punish the typically-built high-end player with attack >> defense, it's that the base defense of these units is higher. Thus they are more likely to survive your initial hits at high attrition, and get their chance to gib you back with keen eye.

You could of course take advantage of these stats yourself if your defense was high enough - but until you pass a tipping point your investments in defense might feel irrelevant because you're still getting 2-shot (or 1-shot with keen eye).
 

Emberguard

Emperor
What does this have to do with anything? Building Event buildings is also "building a city" or am I wrong?
Yes and no.

Traditional city building (ie, from the Build Menu) would mean constantly replacing out buildings for new ones and regularly re-balancing your city

With Events and Great Buildings there isn’t really much of that going on. Once you’ve got things placed down it’s more of a permanent structure. While players “should” be replacing out-dated Event buildings for newer ones, it’s just not gonna happen to the same extent. Both for psychological reasons, and due to it taking longer to acquire replacements. Effectively you build it once and then you’re set
 

Thunderdome

Emperor
Most event buildings take at most 20 seconds to be built and are efficient (when it comes to whatever it is producing) to a certain extent (how much per a set number of squares). Also, majority of the event buildings are non-plunderable, either by motivation or just being itself, so the smarter players can laugh it off (myself included) when an attacker comes in and is disappointed in not finding a building to plunder.

But that's just my preference...
 

Emberguard

Emperor
Yeah. Good point about plundering. Then add onto it the presence of One-Up / Reno kits. Goods output won’t get outdated due to changing age, and attacking boosts can be increased without replacing the building, just age it up. Obviously no one is going to want to remove One-Up/Reno, it‘s more than reasonable to expect it to be here to stay. It just shifts the focus even more from building your city through replacement, into building it once with minimal maintenance
 

Yekk

Viceroy
Wrong... at the edge where you're losing a lot of troops, you might not be winning at all if not for the keen eye.

If your units are hitting first, any unit that you kill cannot keen eye you back. It's possible to go way higher than you otherwise would be able to taking advantage of this. Yes it can get bloody if you're still autoing at that point, but bloody wins are still an improvement over certain defeat.

Now if you want to single out the aspect of recent troops that *does* punish the typically-built high-end player with attack >> defense, it's that the base defense of these units is higher. Thus they are more likely to survive your initial hits at high attrition, and get their chance to gib you back with keen eye.

You could of course take advantage of these stats yourself if your defense was high enough - but until you pass a tipping point your investments in defense might feel irrelevant because you're still getting 2-shot (or 1-shot with keen eye).
A long while ago a strong defense meant your troops had a chance of absolutely no damage then Inno said a hit would do a minimum if a tic of damage. If a spearfighter hits your hover tank at least one tic of damaged happened. Keen eye doubles that damage. It does not matter if your defense is 2200. If a hit happens and keen eye procs (It does more than 1/3 of the time in JM) 2 tics of damage occurs. This is an outcome Inno wants. No damage means no chance of diamonds being used... My defense is awesome but I switch out damaged troops every 4-5 fights. I understand fighting...Lecturing me destroys your message. But then again most of what you put does too... Most online games use what casinos use to work players to spend real money. Guaranteed damage is one example.
 

xivarmy

Overlord
Perk Creator
A long while ago a strong defense meant your troops had a chance of absolutely no damage then Inno said a hit would do a minimum if a tic of damage. If a spearfighter hits your hover tank at least one tic of damaged happened. Keen eye doubles that damage. It does not matter if your defense is 2200. If a hit happens and keen eye procs (It does more than 1/3 of the time in JM) 2 tics of damage occurs. This is an outcome Inno wants. No damage means no chance of diamonds being used... My defense is awesome but I switch out damaged troops every 4-5 fights. I understand fighting...Lecturing me destroys your message. But then again most of what you put does too... Most online games use what casinos use to work players to spend real money. Guaranteed damage is one example.
Mostly the "lecturing" part was a reflection of the condescending tone you brought into the thread directed at me mirrored back to you.

Needing to switch out troops every 4-5 fights is hardly something to gripe about. If anything it means the fighting is *still too easy*. 2 ticks of damage taken is peanuts. You still make hundreds of troops a day, have tens of thousands in reserve, and sometimes might do thousands of battles in a single day. This is not exactly compelling gameplay.

As for adding the minimum 1 damage tick, that happened way back in tomorrow era. The rationale for it then was not some conspiracy to make players swap troops more frequently. It was to combat the possibility of a fight without resolution owing to the new microwave blaster which could theoretically lower an enemy unit's attack to 0. If you had them on both sides there was the possibility for neither side to do any damage to each other at the end of the battle. Hence, minimum 1 damage and the battle is sure to have an end. There were other solutions like setting a round limit and then declaring the defender victor. But back then minimum 1 damage wasn't something much of anyone worried about. Noone was seeing that apart from some imbalanced hoods with spears attacking tanks and towns with way too many watchfires (where 1 damage a hit generally isn't enough to win anyways - and you don't have to heal defenders).

Equally I'm sure Keen Eye was added because it was an interesting ability (Mars came out before GBG) - not some great foresight that people would be grinding 1000+ fights a day and if you do 2 damage instead of 1 to them it somehow encourages them to spend more diamonds (the only place I spend diamonds on healing units ever is in ages where I'm relying on unattached above-era units). We are not playing GBG the way they intended it to be.

Keen Eye was first increased in SAAB because of player complaints that the units weren't "better enough" than mars units. They were going to hold it steady.

Keen Eye has not been replaced because they're lazy and are copy-pasting everything they can from era to era and would need to come up with something genuinely new to not have people using past-age units because they have keen eye and the new units don't.
 

drakenridder

Overlord
Perk Creator
would need to come up with something genuinely new to not have people using past-age units because they have keen eye and the new units don't.
Actually it's pretty simple, if they buff the defence and attack stats of new units enough, players will likely switch to the new once eventually. Cause even with keen-eye for example on a crossbow archer, the crossbow archer won't beat a jaeger from industrial era. Just because those jaegers are by default much more stronger. It'll be like what? 1-2 damage from the cross bow fighter haha that 1 additional damage will not really be valuable when it's 1-2 shot down in its tracks. Oh well who am I even kidding? They've not buffed units since SA:M.
 

PackCat

Squire
Most event buildings take at most 20 seconds to be built and are efficient (when it comes to whatever it is producing) to a certain extent (how much per a set number of squares). Also, majority of the event buildings are non-plunderable, either by motivation or just being itself, so the smarter players can laugh it off (myself included) when an attacker comes in and is disappointed in not finding a building to plunder.

But that's just my preference...
I think everything should be plunderable, aided or not, including GB.
Could you imagine being able to get additional hits from players who do not collect their SC or HC ?
Or get the Attack/Defense for 24 hours and subtract it from you neighbor.
It would be almost worth it to siege all your neighbors. Certainly would make everything more interesting.
 

drakenridder

Overlord
Perk Creator
I think everyone who has plundered and tries to hide behind a shield should still be vulnerable to attacks through revenge (action through history) and the above suggestion should be applied specifically to those cases. Even better all their buildings should be plunderable regardless if the production has been completed or not. Can you imagine plundering back someone who thought to be entirely safe behind a city shield and in time harvesting?o_O
The rich military farmers will become even more richer as PvP tower free candy bar and GbG farm isn't yielding enough yet.
 

Sl8yer

Regent
No, who said polls are no longer allowed? We have decided to use the native forum feature for ideas threads. You can still create polls in the discussion area.

With that native forum feature, how can we see how many votes have been cast? How can we see if votes are positive or negative? What does it take for ideas to be forwarded?
 

Velvet Thunder

FORUM MODERATOR
Beta Moderator
How about the second question, can we use it for the feedback area so that we don't have to make a post and give feedback that way?
I can bring that up with Juber when he's back. (Of course, imho mere votes are no substitute for a qualitative feedback, but I'll see what he says).

With that native forum feature, how can we see how many votes have been cast? How can we see if votes are positive or negative? What does it take for ideas to be forwarded?
I will get back soon on your first two questions, and as for your third, the ideas will continue to be forwarded as per the existing procedure. Those having significant community support will be forwarded whereas those which are downvoted will obviously not be. DNSL and already suggested ideas are not forwarded, as usual. There is no absolutely change in the way we do those things.
 

Leones

Marquis
It's still sad that the devs need to have feedback filtered instead of reading it themselves and interacting with their beta interested customers.
That is literally what we community managers do, read feedback, distill it, and pass it on to the development team. There are different roles in a company, and our role is to interact with the community and be the bridge between that community and the development team.
 

DEADP00L

Emperor
Perk Creator
There are different roles in a company, and our role is to interact with the community and be the bridge between that community and the development team.
It's just a shame that the bridge is one-way!
What the community is asking for is more transparency (as previously promised) and that the top down communication is not just announcements of events and bug fixes.
If you want those giving feedback to continue, answer their questions.
 
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