As a QI officer, you are just marking that particular node for your guild mates to know what to focus on.Anyone know what the checkmark is in the top left corner. I can uncheck it but when I select fight, it is automatically checked.
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I already know it doesn't mean free shards.
I was thinking the same at the start, but I really like the 10 hours now. Sure 8 hours would let you harvest 3 times a day but!Why do you have to wait 10 hours until you pick up and deliver coins ??
8 hours are better
ty, maybe I should read the QS officers manual...lolAs a QI officer, you are just marking that particular node for your guild mates to know what to focus on.
Well, some variables to consider.You are right. Only 30 seconds per battle, move to next, fight again. A bit over an hour to do 50 fights. That seems like game time well spent.
Thanks for the information about movement and attack costs for difficulty 5 & 6.Well, some variables to consider.
1) losing units versus just injured
2) depends on A/D
3) got the coin/supplies to replace?
4) got the right units?
edit -
5) also, levels 5/6 are 3600 QA, 27 battles with 100K Q Actions on the bar. Hope you didn't have to move any nodes, 1700 QA each. Then you have to wait, say 6K QA per hour you make, 13 more hours. So, if you come back in 10 hours to collect again, still not getting 50 battles. Spending Shards on QA? 450 for 100K QA. There are built in restrictions unless you spend.
I tend to be more towards the 2 hr for battle time, like 2 min per battle. I am not as fast as the AI, putting units in the exact perfect spot in 1 nanosecond.
With 500 battles per season, can be worth 600-700 Shard and 2 neo colossus kits, both have high value. Until I get a season with no bugs, it is hard to evaluate how easy it is to do. I have 150% B-A/D and 110% R-A/D, only a FT in the city. I had to put 18 roof tops to make enough coins to get expansions via goods bcs my space was taken with residences. Right now, towards the end, I am using coin for decorations and units.
There is a lot more I do not like about QS versus what I like.
Thanks for the information about movement and attack costs for difficulty 5 & 6.
I think the trick should be to switch to villas. That is the reason the population was reduced but the action point wasn't. Every 5 villas is 1000 action point extra per hour. It does add up fast. If instead of 18 roof house you had 10 villas, you would have 7000 action per hour (and more population to cover with happiness, but you also free up 32 suqare + less roads need with should be enough to build the required the 4 extra Arc needed).
I noticed that the prizes indicated in the difficulty (first row - chest at end of incursion), do not match the actual selection of prizes in the chest, Specifically in difficulty 3 I'm missing the 250 fragment Neo Victory Plaza level 1.
Does your reward match?
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10 villas?, 1500 people? Wow, my settlement would become a new Marriott Vacations Resort location. I could probably charge diamonds for the maintenance fee. I have 900 people with 18 rooftops, 450 extra people. I have 2 goats, 2 military bldgs, 1 tailor and a partridge in a pear tree. 5 villas, 750 people gets you a lot, but even 2000 QA more per hour, that is a bit more than a half attack per hour, QA being 3600 per attack. It helps, of course, but it isn't a huge time savings. I can still cook that pot roast in the crock pot on low setting (8-10 hours) and still not do 50 battles. That is why I actually chose 6000 QA per hour for my example. With my current experience, 750 seems to provide plenty for military/goods/supplies building needs. These are pencil and paper bag calculations. Once I get a season with no bugs, I can break out the back of an envelop and run some more detailed numbers.Thanks for the information about movement and attack costs for difficulty 5 & 6.
I think the trick should be to switch to villas. That is the reason the population was reduced but the action point wasn't. Every 5 villas is 1000 action point extra per hour. It does add up fast. If instead of 18 roof house you had 10 villas, you would have 7000 action per hour (and more population to cover with happiness, but you also free up 32 suqare + less roads need with should be enough to build the required the 4 extra Arc needed).
Don't worry the manual is very short. You can:I will look it up in my QS Officers Manual when I get the chance to read it, have to find it first.
Hmm, I may struggle with #3, the one with one option. But the point about waiting for someone is interesting. I hope they got 3 FT's and 3 TG's planted in the city along with all 5 fully leveled settlement buildings.Don't worry the manual is very short. You can:
That is the whole manual
- Mark the target node. Completely useless until you have some branching, since we can mark only nodes we can reach. It would be more useful if we could mark any uncompleted node = set the path in advance.
- Open a new level once the boss is beaten (even if there are still uncompleted nodes)
- Start the quantum incursion and select difficulty (out of one option). This might be important if you are waiting for someone to join the guld, since any new member can participate if he joined BEFORE a QO open the incursion, regardless of the timer.
A bit early, but I could accept it.How does May 2025 sound for a target date?
Discord is a visual mess. I have a very hard time reading it. Grr. I use it as little as possible.The beginning of the end for forums.. Discord now I suppose... Which I don't like!
I did not actually quit as I would still like to help my Guild if possible. What I did was to stop what I think of as actively playing the Quantum Settlement.i stoped playing QI sorry