Thunderdome would have been an awesome name to give it. Two armies enter, one army leaves. Why not give us a ge style map with our neighbors over the week and the person who gets to the end/gets to the end first/gets to the end with least amount of losses wins? Inno wins because people will pay for tokens to get to the end the fastest. People win by being given an actual competition. Maybe the TOR drops prizes on this map too.
There was a game I used to play a long time ago where I had hosted PVP based tourneys, not only to settle some differences, but to add the fun factor into it as well. I would create a planet (alt) and let it mine for resources. No one in the server was to touch it else they would feel the brunt of their fellow players, even their own guild/alliance. I would have three types of fighting going about: 1 vs 1, corp (guild) vs corp, or alliance (group of guilds) vs alliance. Sometimes I would make exceptions which brought forth the fun factor: handicap matchups like 1 player versus the corp/alliance, 1 corp versus the alliance, and so forth.
Usually a few days before a match is to be put on the fight ticket, players (we are within a facebook group) would place out their requests for everyone to read and I would contact them (usually within a day, if I am not busy) to let them know if they are going to be ready on that day, I would set it up. They would give a time and date, and I would make it to watch. Other times, I would set it up and let them know it is ready for the bout. I have a few friends from different alliances who help me oversee this project in my absence (sleep, working, etc.), and it would generate a report along with participant names and fleets used.
The objective was simple. Both parties create their fleets with whatever ships they have in their name along with commanders to command them. Both parties would jump (planet move) next to Thunderdome. One side would send to attack the planet, and the other side would send to defend it, thus creating a fight for the death. The T-dome was retrofitted with items that the attacking fleet would hit before the defending fleet arrives. In the case of 50 full fleets, the attacker would send up to 5 ahead of time and send the rest at a few minutes before the first wave hits the planet, so this way the cavalry will arrive at the time the defending team arrives. Both sides coordinate the time in order to send in the remaining attacking forces so when the time is up, both sides would have their full fleets duking it out with each other while others watch and cheer own.
A few years had passed since this was in play until the developers caught a glimpse of it and decided to create an arena feature that holds everything hosted to the very letter. From time to time, until the game's end, there are players who would like to have a nostalgic feel and would send me requests for match ups to be held, where I just log in, move the planet away from a crowded place, and let them get in on the action.
So, yes, it really gets me that a developer like this one throws in a "one size fits all" methodology when creating this travesty. I was no developer, but I had listened to the player base. In those years, three T-Dome planets were created, each with a difficulty level of defenses that the players wanted to spice things up with their matches.