Sinitar
Regent
remove all the arena defensive tropps and when it remained 1 unit,you have that warming;confirm and you're off of the arenaHow do you do that?
remove all the arena defensive tropps and when it remained 1 unit,you have that warming;confirm and you're off of the arenaHow do you do that?
I agree, I would like a manual battle option.No manual battle mode? is this a joke?
How is being forced to participate not playing? If the IA sets your defensive ARMY and you get attacked, but your AI wins would that not be classified as playing? Whether you want to or not. How about just providing the players a delete feature so we can get rid of that awful looking tower altogether?What points do you want to lose?
You only lose PvP points not the points of the general classification.
If you don't play PvP these points are useless; losing 100 or 500 doesn't matter.
Absolutely agree. I LOL'd when I saw the rewards. Do they honestly think people will spend hundreds(thousands?) of diamonds for a chance at 10 FPs?Honestly, it makes me angry that scarce development resources were wasted on something so obviously stupid. It's clear the intent is to increase revenue, but increasing player retention would be a more productive way to do that.
This game has many elements that have become such a chore that losing paying customers is a serious problem. Spend your time fixing things that improve the user experience. There's no reason why repeating a quest should take 15 mouse clicks. Or that buying FPs has to be done one at a time. Overhaul the unit/battle UI so that people aren't quitting because they're "all clicked out".
No logical person would ever spend money on this feature, and for every player who does you'll lose many more. A new feature that makes people think about quitting is bad for the game; and your bottom line.
Thank You so much DudettasI haven't the answers to all of your questions as yet but I can confirm:
Removing your PvP Defense army unsubscribes you from the Arena.
Each Arena Tournament starts at the same time the PvP tournaments used to begin.
Rogues behave as you would see them behave in GBG in an autobattle.
Ironic. Your "only real opponent" isn't even a player.After the only real option (no surprises, only 1 real opponent again)
View attachment 5699
How do they behave in auto (seeing that I never had done such in all of my time playing on both beta and live servers)? A player who isn't well versed in strategy would probably move his regular units forward because he/she thinks the rogue is stronger but forgets that they can be dropped in one hit if no other regular unit remains on the battlefield. Many players have gone with the one single unit and 7 rogue approach in manual and would keep that unit at bay while the defensive team picks off their rogues while they turned into copies of the regular unit. For many of us, it's an extra cushion that would make a difference in the points obtained when the battles are over.Rogues behave as you would see them behave in GBG in an autobattle.
How do they behave in auto (seeing that I never had done such in all of my time playing on both beta and live servers)? A player who isn't well versed in strategy would probably move his regular units forward because he/she thinks the rogue is stronger but forgets that they can be dropped in one hit if no other regular unit remains on the battlefield. Many players have gone with the one single unit and 7 rogue approach in manual and would keep that unit at bay while the defensive team picks off their rogues while they turned into copies of the regular unit. For many of us, it's an extra cushion that would make a difference in the points obtained when the battles are over.
Myself, when I see the defensive team having rogues in manual, I would pop off the regular units until they're gone and then pop off the rogues after, thus ending the battle.
I guess everyone's going to go with 1 unit/7 rogues for their defensive armies on auto until the manual is added for the time being, eh? (if we are going by the same rules of AI in manual where the units attack rogues first).