Arwaren
Squire
The 5 "defense" limit needs to go if defense is to matter.
A very good move ... And now the consequences ... the matchmaking system gives you the choice of practically the same "Easy" players. Now suppose there are 20 players who attack the same opponent because the system chooses him all the time. The opponent loses a huge amount of combat points. How to catch up on points?
The defender should never lose combat points for losing a fight. The defender should only get points for winning battles. And this example is good to show why this should be so.
But soon there may be answers that the player should increase defense ... but for what? To get coins, supplies, 1 or 3 rogues, 20 forge points or to get a 20% defense potion for the defending army every week? Or get buildings that are already available in other parts of the game?
Since we have GBG, most cities focus on having better and better attacking armies. And now they are to drop it all and increase the defensive army?
Let me remind you that the attacking army is used:
- continental map
- Guild Expedition
- Guild Battlegrounds
- GvG
- Attacking neighbors
- In quests
- And now in the PvP Arena
And where are the defending armies used?
- Defending against neighbors
- And now in the PvP Arena ...
Now there is no reason to use the city space to build buildings to increase defense boost. It would make sense if there were no GE or GBG. But it doesn't make any sense now. There are more benefits to having a better attacking army than defensive. But if someone has a good defensive army, they get combat points for winning battles.
And what will it change? Players will only attack easy players knowing they will have to attack 16 units. So it will be even worse than it is now.2-wave defense