Again, the dumpster fire that is the PVP (or so Inno claims) Arena keeps on burning...
We appreciate all of your feedback and critism so far and we will continue to communicate this to our gamedevelopers.
Based on your previous feedback we have made several changes to the Arena:
- manual battle option added
- in-game resources to buy attempts with medals
- instead of being stuck with the same opponent every day we added the ability to refresh your opponents every 2 hours
- changes to the difficulty parameters of opponents based on the opponents era
- multiple leagues / league per era (we have global, era and guild leagues, besides the seasonal goals)
- Rewards for participation
- Chances to win a prize when fighting, just like GBG
There are some things we couldn't change, like:
- Allow battles only between players online, if this was the case, you would be fighting the same oponent over and over again
- See the defense before attacking, there would be no challenge there
- We cannot allow every GB to be applicable to the PVP Arena or this feature would become unbalanced
- Keep PvP Towers, the PVP Arena was meant as a replacement of the PVP Tower
We listen to all of your feedback and forward it to our gamedevelopers. If you have suggestions, please share them with us, but be specific about it.
For your responses in the "feedback section" of your message:
• I didn't think manual button was added (didn't pay attention as I was auto'ing throughout) as I tried it out. This should have been added
THE FIRST TIME after the last one.
• Now, this one I know that was in there when it first came out because I just clicked on it to see (as a curiosity). So why even have it stated if it's already been there.
• Instead of being stuck with the same opponent, how about placing that opponent out of the eyes of the player that engages for a set amount of time? The refresh is junk as it will give the same opponent a player is stuck with for the next two hours if they don't spend diamonds in doing so. Perhaps making it with medals as well... who knows.
• You had done something right (somewhat) with this one. However, I would like things well rounded if they were one age above and below (along with the same age) for each of the difficulties (easy one age below, normal same age, hard one age above) or the three ages above and below for said difficulties with normal being the same age.
• So, we have global ranking where you can be at the bottom of the barrel always. It doesn't quite show how one is advancing up the ladder. We have era, which is just one era (the one the player is in) whilst the towers had multiple eras for the player to be ranked onto depending on units used. And, we have guild which is pretty much useless in my opinion. You can have those one-player guilds winning #1 for just participating. I guess you can use that to figure which guilds are inactive by the number of players that are actively playing on a world.
• You still got to work on those rewards. You want people to participate fully and engage, you must give them much more than just "pocket change". There are other features in this game where a player gets much better rewards (and don't even think about nerfing them as many of us are smart enough to know how much was given for participating in the other features).
• Now, this one was a change. It's on par with GBG, which I do participate on my live world (on the main).
And now, for the "couldn't change" parts:
• I think when players stated "online" they mean "real" players that engage this feature. All I have seen are bots. I would like to challenge a real player, hence why I said that the matchup should be limited to neighborhoods (in my first posts when the first attempt came about with this feature) with the same cooldown parameters in preventing facing the same opponent repeatedly.
• I will have to agree with you there. I always like a surprise and challenge, hence why I sometimes attack my neighbors to see if I am going to bust through, go home limping, or wave the white flag.
• Probably you should since the PVP (as you stated) Arena is going to replace the neighborhood battles (no towers, and I will state it for that bit in a moment) that battles should not limit to what people worked hard for, this includes GBs invested and leveled. If you felt it was "unbalanced", you should not introduced them in the first place.
• Finally, many of us want the PVP towers to remain, not replaced. Some of the reasons within the last few bullet points have been already stated, but I will put forth some of my own (and it can be compared with others who feel the same about them):
• When attacking the neighborhood, GBG, and GE (I don't do GVG because someone forgot to put in the "trusted" bit so I am stuck; and why's that even required when a player can just go attack when it comes about to help the guild secure a territory), I would like to see how well I do with the rest of the neighborhood. It gives me that sense as I go up the ladder every week. It also shows me who is active in my neighborhood.
• For lower ages, this would be a great source of acquiring medals (if they place well) which makes an incentive to attack the continent map as they are developing.
• For those that utilize multiple units (of varying ages), this also shows them how well they are doing along with neighbors.
• Gives them an incentive to attack neighbors and a bit of "shock and awe" when a person sees a neighbor at the top that they want to work hard in taking them down off that spot.
With the introduction of the PVP Arena you compare yourself better to other players in one versus one battles directly, instead of indirectly by fighting via different gamefeatures which have different kind of battles.
With the Arena you are still able to compare yourself to other players in your guild, other players in your Era and with the global ranking. The Arena also gives a chance of a random reward when fighting, which the PVP Tower didn't.
• Wake me up when we have "other players" as in "real players" to actually face instead of the "bots" you guys got going. Might as well take neighborhoods off since we won't use this feature to gauge how well we do against them. Also, many of us never had a problem in fighting various battles to see how well we do (can't you see we rely on this) with our neighbors. To take this off, you're leaving us in the dark.
• The towers gave out medals (see my previous) for those who need them and don't have Arc or luck with incidents or events. I appreciate the rewards which probably will make me think in not attacking my neighbors and plundering them, which you probably will work on taking out next since with the towers gone, this feature made, and Galata Tower up, no one will have a reason to attack and plunder neighbors anymore. Hell, let's call it the Forge of Agriculture: the death of a once great game.