The constructive feedback we received so far:
- The league rewards should be increased
- Add a way to compare your performance to other players from your neighboorhood and age outside of the PVP Arena
- More different opponents - if more players participate, the pool of potential opponents increases and you will face different opponents
- Improve matchmaking also based on attack and defensebonus
- Defense being in a disadvantage in % bonusses - there are plenty of ways to boost your stats of your defensive army equal to your attacking army. If you do not wish to invest in this, that's ypur own choice
- We want the PVP Tower back - the PVP Arena will substitute the PVP Tower
- Better ways to earn medals without the PVP Tower - the best way currently is investing in Great Buuldings from other players with a decent Arc
We are looking for
constructive feedback for this feature. Spamming we want the tower back, just saying this update sucks, you stop playing or derogative comments towards Innogames are not helpful.
If you want this feature to be better than it currently is, please share constructive feedback for us to improve this feature.
I think I speak for myself (and probably some others) when I say, anything that is being said in this thread is of constructive feedback... something that Inno should have kept a close eye onto in any day and age. Ask yourselves why the first version didn't fully make it out to the live servers. From my point of view, if it had made its way out in its current state, there will be a mass exodus of players from that game. Something that Inno doesn't want because it will spell failure for the company... no matter how much they invest in their gimmicks of having players to buy diamonds (I only spend money in a game when the game is good, not because on impulse).
If this was my game, I would monitor the feedback as much as I can, and either fix the problem or address the reasons why such a "change" is warranted... something that Inno has failed to do with their customer base. You moderating folks have done all you could, including taking some swift and heavy punches from players like me (or us, if you want to be technical about it). The problem isn't with any of you. It's with the company that threw a monkey wrench at the same time removed something that every other player has gotten used to. Remember that!
Now, I will have to provide more feedback to your responses (hoping I won't get to repeat myself):
• When people mentioned league rewards to be increased, they meant the rewards should be scaled (or appropriate) for the age a player is in. A new player who is in the Iron Age would be sufficient to receive your current prizes, but a player who is in SAM would look at it in disappointment. The same mechanics should be used for when an age appropriate player wins an age appropriate prize from events (examples would be forge bowl, summer event, winter event, etc.). Once that is established, you can do a % increase depending on how far up the ranks they went. I mean, if I am placed 3000, I should get the base (age appropriate, of course) prize. If I place at 1000, that increase should be at about 50% to 80%. If I place on the top 100%. should be 81% to 100%. If I am at the top (as #1) then it would be like 150%. Remember, all this has to be within age appropriation.
• Now, we're talking! Majority of us look at the rankings when it is displayed right on to our faces. I gauge my playing performance on how well I do against my neighbors. I do not care to get the medal rewards as I have an Arc, but I am sure those who are new and playing through the bronze age and camping out in the iron age were relying on those medals to get those early expansions. There are guilds out there that might help folks who are starting out in getting an arc, but it's not widespread. So, unless Inno is willing to give out level 80 arcs to every player (old and new) just to take them away from utilizing the towers for medal gain, they will have to work out something for those who relied on towers for the prize in doing PVE (prior to unlocking Military Tactics and setting themselves up for the PVP scene).
• I may not know the exact number of players that participated along with the age they play in, but I am sure if Inno takes care of the previous two, participation would be good. But, they have to be willing to listen to their players as we're the backbone of their company. Social media is a very dangerous animal. I would leave it at that as I won't say anything political but you get the point.
• On 4 and 5, nothing should be nerfed. If a player has to attack their neighbor with what they got and how far they made their city, it should be the same for when a player attacks another player (or bot in this case) in this PVP arena. You could leave the bot stripped, but we will truly know the difference when we are presented with a real player that has Attacking A/D % and Defensive A/D% that they worked hard on through the years. This will let us know that we need to work on our cities a bit more if we're presented with an opponent that poses a "challenge".
• Again, it's for the lower ages and players that are starting out. No one should be excluded. With this gone, they will have to "wait" longer to develop their cities, and eventually quit the game... resulting in possible loss in revenue. I have a few baby cities that I am starting out in the live server and would be really perturbed if they took out the way of me getting some "passive medals" for those early expansions. Also, I just like kicking some IA ass on the continent with just BA units (heh heh). I would like some form of reward for my efforts, you know.
• On 7, and as with my previous statement, there are only a few guilds that might help out a new player with an Arc. Majority of the guilds on the live server do not have all of their members with Arcs. Without said Arc, the medal count is low. Not only that, but if a player doesn't come with an uber amount of forge points to be placed (even 1.9 gives out a low amount without an Arc and many would look at it as a waste of points if the return is not there) on someone's GB, then they wasted their points without a reward.
I will forward the idea for a better comparision to neighboors taking into account more than just the PVP Arena now the towers are gone.
The PVP Towers won't be restored
• Please do. I would like to hear their (Inno) consensus on this.
• The PVP Towers shouldn't have been removed in the first place. Murphy's Law "if it ain't broke, why fix it?"
I will forward the idea of a special prize in the PVP Arena of an unit or special building similair to the Statue of Honor.
• That'll bring all the kids into the school yard for sure. More ways to get something is always welcomed.
The thing I find the most frustrating with nearly every change made to the game...
No-one tells us WHY.
Why do the towers have to go?
Why is it called PvP Arena instead of Endless Bot Arena?
Why change things that none of the players think is a problem?
Why not fix things that nearly every player thinks is a problem (eg the clickfest that is recurring quests, GvG mechanics, and a hundred other things)?
Why won't members of the development team explain things to the players directly instead of getting CMs to face the flak.
• Believe me, we won't hear of them as they take their silent stance. I guess I will have to get out my EN forum account out of mothballs to watch if this ever gets to them to test when we have enough players to test it right here.
What changes? Could you give examples?
• Murphy's Law: If it ain't broke, why fix it? I'm sorry, but I have to put that in there. Although, there was a change they made about 48 hours ago where they broke the messaging system. You would think they test their programming before handing it off to beta to test.