DeletedUser
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Does anybody now what Great Buildings will be available in the Post Modern Era?
And what do they do, how they help us?
And what do they do, how they help us?
Yes. I also seen a Level 5 CapeC. giving 5 daily FP's and another CapeC. at level 6 giving 6 daily FP's. =)
Probably will be 10 FP's at level 10...and I hope that values will remain unchanged for the official servers release...great GB in my opinion. =)
Well technically, when you collect from it you will loose time initially, but if you're collecting from it immediately once it's ready again, the FP counter will be ready for you to spend a FP the moment it's ready.they should at least update our bars to 11 FPs max then..
If i harvest a CapeC at lvl 10 i lose X minutes of time of the FP that is already counting. Might be 2 minutes, might be 59 minutes.
So in order to harvest efficiently i have to wait until the hour is over and the FP is added, then spend it, harvest the cape and spend it asap.
Some time to spend it without losing another X minutes of my new FP, would be much appreciated
they should at least update our bars to 11 FPs max then..
If i harvest a CapeC at lvl 10 i lose X minutes of time of the FP that is already counting. Might be 2 minutes, might be 59 minutes.
So in order to harvest efficiently i have to wait until the hour is over and the FP is added, then spend it, harvest the cape and spend it asap.
Some time to spend it without losing another X minutes of my new FP, would be much appreciated
good and bad newsthey should at least update our bars to 11 FPs max then..
If i harvest a CapeC at lvl 10 i lose X minutes of time of the FP that is already counting. Might be 2 minutes, might be 59 minutes.
So in order to harvest efficiently i have to wait until the hour is over and the FP is added, then spend it, harvest the cape and spend it asap.
Some time to spend it without losing another X minutes of my new FP, would be much appreciated
good and bad news
good news: you don't lose minutes at level 10
bad news: because it only gives 9 FPs at level 10 (level 6 and 7 both give only 6 FPs)
good and bad news
good news: you don't lose minutes at level 10
bad news: because it only gives 9 FPs at level 10 (level 6 and 7 both give only 6 FPs)
good and bad news
good news: you don't lose minutes at level 10
bad news: because it only gives 9 FPs at level 10 (level 6 and 7 both give only 6 FPs)
feel free to write a bug reportbad news: because it only gives 9 FPs at level 10 (level 6 and 7 both give only 6 FPs) <--- that is a bug, why level 6 and 7 just give same amount of fp !!
60 for level 1how many FPs does it take for cape canevaral to reach level 1?
how many FPs does it take for cape canevaral to max out from level 0 - 10?
feel free to write a bug report
but don't forget to report Castle del Monte and Hagia Sophia
both give same FPs on many levels
level 1 and 2: 1 FP
level 3 and 4: 2 FP
level 5 and 6: 3 FP
level 7 and 8: 4 FP
and when you do that please don't forget Alcatraz:
gives on many levels the same amount of units
60 for level 1
and in total 4310
(PME and ME GBs needs the same amount of FPs)
but that PME GB is increase 1 fp by 1 level increase at level 1,2 ,3 ,4..
suddenly, at the middle, it become 1 fp by 2 level, then i think it is a bug as it do not follow original trend
you know what the trend isthen i think it is a bug as it do not follow original trend
pretty much seems pointless having cape canevaral unless it has a second bonus to it and a pretty good one too of course.
Level | Bonus 1 | Bonus 2 |
1 | 1 FP | -3% |
2 | 2 FP | -6% |
3 | 3 FP | -9% |
4 | 4 FP | -12% |
5 | 5 FP | -15% |
6 | 6 FP | -18% |
7 | 7 FP | -21% |
8 | 8 FP | -24% |
9 | 9 FP | -27% |
10 | 10 FP | -30% |
I would like to suggest this:
Level Bonus 1 Bonus 2 1 1 FP -3% 2 2 FP -6% 3 3 FP -9% 4 4 FP -12% 5 5 FP -15% 6 6 FP -18% 7 7 FP -21% 8 8 FP -24% 9 9 FP -27% 10 10 FP -30%
Note 1
Bonus 2 reduces the time to get 1 FP in the FP bar. Examples:
Level 0 (not built): 60 minutes to get 1 FP.
Level 1: 58 minutes and 12 seconds to get 1 FP.
Level 5: 51 minutes to get 1 FP.
Level 10: 42 minutes to get 1 FP.
Note 2
This would also need a change to the FP bar. If you collect 10 FP when your timer is for instance on 31 minutes and 9 seconds, then the timer will pause instead of resetting. And when you've spent atleast 1 FP so that more FPs can be placed in the bar, the timer will resume from 31 minutes and 9 seconds instead of being reset
he wants a super duper 20 FP great building
10 as direct bonus and 10 with increased speed of the bar
won't happen
only one bonus is not great but there are worse GBs: Habitat, Capitol, Atomium