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Spoiler New Feature "Guild raids"?

NoVa

Squire
Spoiler Poster
They relate to these info screens.
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The Unknown Portal
A portal to an unknown realm and time opened! Only a guild member with the new guild right Quantum Officer can start a Quantum Incursion. Enter the portal with your guild and tackle all challenges on the map.

Time and Difficulty Level
Each incursion lasts almost eleven days, with three days of rest in between. By reaching the maps end the next difficulty can be unlocked without additional costs. The higher the difficulty the greater the rewards for you and your guild.

Quantum Actions
Quantum Actions are essential for your settlement's production and map interactions. Quantum Actions naturally regenerate over time.
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Nodes and Movement
Every Quantum Map consists of multiple nodes, each with distinct interactions. Your guild members all start on the same node. To reach a node, all preceding ones on the same path must be completed. Cleared nodes are open to travel through.

Quantum Actions - Map
To move your character and interact on the map, Quantum Actions are essential. The amount required depends on the specific interaction, the difficulty level and on the distance between nodes.

Progress Points
Node interactions do generate individual rewards as well as Progress Points. Moving between the nodes does not. Progress Points are used to track the progress of your guild, for the guild leaderboard and to also progress in the Quantum Pass.
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Resource Production
Many interactions on the map require Quantum coins, supplies, goods or units. Those resources need to be created in your Quantum Settlement. The settlement is managed only by you. After each Incursion all settlment resources reset.

Select your Buildings
At the beginning of each Incursion, select your desired goods- and military buildings for your settlement. Only the chosen buildings can be constructed during that Incursion. Coordination with your guild can ensure the full variety of resources.

Euphoria
Try and keep your Quantum Residents happy. The higher the Euphoria is the more resources are produced. Decorations require Euphoria provided to be build.
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Quantum Championship,
The Quantum Championship cycle consists of six Quantum Incursions. The better your guild progresses the better your ranking will be at the end of the Championship. The best guilds will get the best rewards. Quantum Shards reset after each Championship.

Quantum Pass
The Quantum Pass has multiple layers. The free layer is available for everyone, the higher ones are optionally available. All last for the full duration of the running Quantum Championship. Gain Progress Points to progress within the Quantum Pass.

Boosts
Main City bonuses don't affect your Quantum Incursion. Only specific Quantum Incursion bonuses apply.

...by the way, there is a typo in the Resource Production description, missing an e in one of the settlements, I know you peek here once in a while, might need to fix that. :p
 
Most of this was already known but there are some new things:
- we can only produce Quantum units of a certain type and have to coordinate with guild mates to get a full roster of diverse units. That can be interesting, dividing the guild in groups. "You guys only produce artillery and fast units. We will produce heavy units and ranged units." Coordination will be important. That's a cool dynamic.
Honestly, I thought we would be able to donate our own units but it appears we must donate Quantum units.
- we have to move around the map and spend Action Points even to get to the frontline. That is completely new. We never had a "character" before in Foe. "Get your butt over here and help us with this Mini Boss!"
- our main city bonuses don't help us in Quantum Incursion. Well, that's a huge letdown. Basically I'll be as weak as a player who just started.
- still no word of the Heroes mechanic.
 

drakenridder

Overlord
Perk Creator
I presume the bonuses for QI might be handed out sparsely throughout events. Forcing us away from an "one solution fits all" city layout. E.G. currently %:att_def_attacker: "solves" most challenges thrown at us. Only for GE5 %:att_def_defender: is needed. So, I assume they're gonna try to break stuff up. Forcing us to decide to either become stronger in GbG (%:att_def_attacker:), GE5+ (%:att_def_defender:) or QI (special QI buffs). As it's implied "Only specific Quantum Incursion bonuses apply."
Perhaps it's planned to implement QI specific buffs on the Polynesian settlement rewards and/or future event buildings and/or QI rewards. Maybe even retroactively handing out QI specific buffs on existing settlement rewards.
 
That is a direction that Inno could be taking, yes. Nowadays everybody is a generalist. Maybe in the future guilds will be looking to add players to their roster specialised in QI or in GBG, because being succesful at everything will become nigh impossible.

Or... in 2024 we get a lot of new event buildings that give QI-specific bonuses, in addition to normal red and blue stats. That gives players a reason to ditch all the fantastic 2023 event buildings because they do not give any QI bonuses. That would be good for Inno's revenue.
 

drakenridder

Overlord
Perk Creator
That is a direction that Inno could be taking, yes. Nowadays everybody is a generalist. Maybe in the future guilds will be looking to add players to their roster specialised in QI or in GBG, because being succesful at everything will become nigh impossible.

Or... in 2024 we get a lot of new event buildings that give QI-specific bonuses, in addition to normal red and blue stats. That gives players a reason to ditch all the fantastic 2023 event buildings because they do not give any QI bonuses. That would be good for Inno's revenue.
I'm strongly suspecting such. Perhaps with GE5+ in mind, they'll give event buildings that are vastly more efficient with %:att_def_attacker_defender_ge: compared to the generalist %:att_def_attacker_defender: and perhaps the same will go with GbG. Forcing players to either become an Jack of trades, master of none or an master in either QI, GE5+ or GbG
 
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