Someone must always support INNO, despite the huge chaosmaybe you already got a fragment of the update
Have a look into your inventory
Yes, because I've been posting them since page 2. Inno didn't even get the bare minimum for this game and spent their time making it pretty and nerfing it in other ways instead.These are suggested already in the feedback thread, but not many people in the forum consider it useful or like it. And it is weekend time, suggesting any good improvement this time might get missed due to other comments added continuously in the thread.
Players who don't want to use diamonds for the events, going to hate this event for sure. There is no remedy for it.
Still waiting for my new set of teeth. I feel toothless right now...I thought we were getting some teeth today because of fridays update? so where are they????
Thats a good idea.There needs to be a low health warning if you will not survive the current card.
Sure. I recorded it today dawn, first play of the day.Can you show a video next time?
I don`t know what we gonna do with so many teeths, that INNO gave us today... They were so generous...Still waiting for my new set of teeth. I feel toothless right now...
As much as I understand your point, it would be nice, but when reset happens, you get 1 advantage deck for sure, you have to since you have all 3 available. Say Wolves outshine Vampires. Ok, you choose wolves and win it. Now, the dungeon resets and it could be 1 of the 3. I think that is part of the design. If the dungeon gets Zombie or Wolves as the main cards you will face, well, you would have a freebie deck to choose. If it is vampires, then you would have to pay 100 teeth to open it. I actually don't mind that part, I consider it part of the process. Since I am making 400 teeth a day, and winning a dungeon, I say about 350 teeth, means I can only do 1 dungeon PER daily quests and logins. The milestones and rush quests, those teeth are for when I get a 2nd favorable dungeon without spending the 100 teeth. I haven't calculated how many 2nd dungeons I can do but here is a crack at itI admit it is better than it was, but it still needs deck fixing, it says use zombies so you do, but if you lose it then says use zombies but you are blocked from using them again unless you pay, either that needs to be removed, or auto-rotate it to one of the other decks.
Is that just like clicking attack the whole time until your HP goes to 0?Even if i were to spend diamonds on this one (as the prize is a good one), I almost never get gold keys or whatever the best outcome is here. Trying to learn how to play this game is boring and it got even more boring with the new animations (allthough pretty), cards clashing and burning. Now I have to wait even longer to click away my daily dose of "teeth"? Please atleast make it so i can make this pain go away as speedily as possible, ie I don't want to wait for yet more animations. Is there a dentist in the house?
Suggestion: Have a button for us disinterested in playing cards, a button like Google has "I'm Feeling Lucky", one click, no animations, just the brutal outcome
// Thanks.
I've legit accidentally clicked "redraw" multiple times and wasted a ton of teeth.One suggestion from my side: Either move the location of the "Fight" button so that it's not in exact same spot as "Choose" button during redraw, or add a little bit of a delay after clicking "Choose" before it turns to "Fight".
I must have been a little too trigger happy yesterday and accidentally double clicked, so it went straight from "Choose" to "Fight", and I lost the whole dungeon because I did not refill my health like I intended to before the fight.
Screenshots from @Norde 's video to show the location of the "Choose/Fight" button - hope he/she doesn't mind.
Don't know what "HP" is but I frantically click the one in the middle whilst watching TV (need some entertainment to cheer me up during) until another button appears, click that, rinse and repeat...Is that just like clicking attack the whole time until your HP goes to 0?
I want this change.suggesting to introduce one popup message while clicking the fight button if the player health gets to zero (less than one).
Display a popup message saying,
"You cannot survive in the dungeon after this fight because of draining all your health"
Or
"No health will be available after this fight to stay alive in the dungeon"
If the fight button clicked on 11th entry, no need to display this message, because currently it is giving message as boss defeated or not. Small warning message to intimate the player if they missed it to notice unintentionally due to performing more clicks
Inno has nerfed it, and in so doing, has made it just meh. I'll probably still spend on it, just not nearly as much as I would have spent before the nerf.Yes, because I've been posting them since page 2. Inno didn't even get the bare minimum for this game and spent their time making it pretty and nerfing it in other ways instead.
Choose and fight, two different buttons not needed, one button is more than enough.I agree with the comments that there should be a warning if your health is too low to play. I had a lot of good cards, but was suddenly dead.
I also agree with the comment that there should be more difference between the buttons for 'çhoose' and 'fight'.