Dear Kings and Queens,
On
Tuesday, March 14th, the first
Guild Expedition including level 5 will begin!
This is the place to be if you have any questions about it or would like to discuss it with other players.
Please keep in mind that your opinion may differ from the opinions of other players, you don't have to convince each other of anything here.
We appreciate your feedback!
Please write your feedback in a factual and constructive way and stay on topic.
So that we can pass your feedback on to the developers, the following points would be important to note:
- Feedback that only contains one or two short sentences like "What was the name of the Temple again? I forgot." is not helpful. Please make sure to include reasons for your opinion.
- The same goes for positive feedback. We are happy about it of course, but describing what exactly you like is always very helpful!
- Limit your feedback to the actual content. Feedback like "You should improve X" or feedback that refers to other game content or events is not helpful.
- Use the "Like" button if another player has already reflected your opinion well.
Thank you very much and have fun!
Sincerely,
Your Forge of Empires Team
I believe I already followed the 4 points you summing up because I try very hard to give constructive feedback. To be honest, not easy if my feelings go deep down playing this week GE L1 till end of L4 ! So let's make a "new try" to be constructive :
1) Reasons for my opinion? Because how GE was before on beta is "ok", althought I'm not against improvements !
2) What I like to see as improvements? Well, easy : change the GE rewards back as they're OR let the current changes like they are, BUT :
a) add something extra (for example as in GBG) : after a player did an encounter, they get always a "change" to win something extra right after each encounter!
b) the change to get that "extra" you can scale it as with the different Leagues: the higher the GE level is, the better the reward can be.
c) Like to see as extra : a few diamonds, some fp's, some goods, ... (examples!)
3) As for GE lvl5 : I already wrote it earlier : I like to see happen a "scaling score for the boost of the opponent like someone wrote earlier:
a) the very first time a player plays GE 5 it starts with (let's say) 10% boost on both att+def for defending army. This % goes up each enconter with 5% (example) so that last enc get's a boost of 85%. The second time a player "starts" GE L5 it goes all up with +10% (example), etc ...
If idea under "a" is "too complicated to program it with the game software", then maybe do it like this :
NO boosts, not for opponent, not for player.
Two options :
b1) with units of their own Era (only!= no cheating possible with units of higher era's than the player is currently in, like in GvG!) and with a jungle-like-battlefield which make each battle more tactical.
b2) with brand new 5 jungle-like-units with unique skill (a bit like Ancient Egypt). (for more ideas about this, please read my earlier post about this jungle-idea ).
EDIT : extra idea under ...
b3) start with no boost. Reward those players that do the battles manually : give the battlefield a "next-level boost with randomly placed "boosts" on fields, boosts that are permanent for the rest of the current GE L5 ! Example : let's say a player love the use of ranged units so he/she try to get to a "field" with a boost for all ranged units. It stay tactical because if the AI is smart and goes FIRST on that field with a boost, the boost is gone for the player AND that kind of enemy unit getting that boost also for the rest of current GE5! You can limit the amount of fields that give a boost (example max 5 pieces on each encounter of the same value or different ones) ... As some extra you can add the possibility to win such "boost" at the end of each encounter and then you can choose to which kind of unit you give it....
Just an fresh idea that plop up in my mind right now!