The buildings were not nerfed, it was human error, sorry for that!
If they played the game that could be true... I see a lot of new posters here all saying what your designers came up with once again breaks the game. If they had done their math they would have seen the goods costs are not sustainable. The pittance of added boost from buildings not enough for the mature city player to reasonably do the last battles in GE5. You drive players away...Funnily enough every time something is too hard/bad, this theory comes up. If something is to good, it is either simply accepted or hated.
I can promise you, the intend is not to make it seem they listen, it is just testing and looking what works. Obviously the stats are too high and I hope the Game Designers see that as well and adjust it. Remember: They are also just humans and do make mistakes. However as we saw in recent events they do a lot of rebalancing for events especially before bringing it to live, all based on data and feedback and they will probably do the same here.
I agree with you 1000% and your question is not stupid at all.I'm definitely going to ask a silly question again but why do Guild Expeditions bring so little to the overall rankings when it's (judging from feedback from those who actually tested it unlike the devs) the hardest feature in the game ? Much more than the GvG or the GbG but which bring in the least!!!
I feel like I'm reliving the first attempt at "guild perks" that cost more than they brought in!
Are you asking me?Rebuild your city completely on defense in order to get a prize for attack? Are you serious?
If dev team take time till next year anniversary also fine for me. I can wait and accept this change. Whoever wish, can go for defense boost expedition too. I mentioned earlier to go either attack or defense. But your suggestion fits into my earlier thoughts very directly in a much more flexible way and opens a way for every (high-low-medium) players in the game.Got late to the feedback or discussion party. Already 20 pages...wow.
I like the entire concept of GE5. Only thing bothering me is, I cannot play GE5 in every world. Then realized, it will be common problem for new players too. So brought one idea to fulfil every players satisfaction.
Please check the image below,
View attachment 9160
-- Here city will get a new allocation for "Guild Serpantarium" and allow players to do new guild expedition with level 1-4 with defense boost.
Following are the key points on bringing this change,
- 5th level can be added on both Guild Expeditions (old and new one).
- All players can enjoy new feature.
- Players can make the city strong to cover both the guild expeditions as per their wish.
- Able to have totally 160 encounters per week.
- Fortification concept will be used on all levels of defense boost guild expedition (guild serpantarium).
- On GE5 with Attack boost, same reward and buildings can be introduced or some new buildings can be introduced.
For sure, dev's need to put some effort on few changes, but it will be one time effort and an extraordinary piece of work to appreciate with this change.
Hope, Dev's can bring this change, since it won't abuse any players, maintains balance very well and only makes dev's spend extra time to do some design and logic handling. Wishing very much for this change to happen, wholeheartedly!!!
64/48 = 133%is the max % in GE now also changed? from 133.3% to 125% that is?
I am for 80/48 = 166,7%64/48 = 133%
80/64 = 125%
But why not 80/80 = 100%
Either the 5 levels therefore count 80/80
either a level does not count (because bonus level!) then 64/64
80/64 is absolute nonsense.
It's only one data point for GE in the Future Era but @MooingCat estimates that 10K goods are about what it will take to nego all 16 encounters. He hasn't broken the 10K down into TE and FE but 10K per GE season might be sustainable with a high level CF and a Star Gazer. As it stands now, battling all 16 is out of the question for all but a few players.If they played the game that could be true... I see a lot of new posters here all saying what your designers came up with once again breaks the game. If they had done their math they would have seen the goods costs are not sustainable. The pittance of added boost from buildings not enough for the mature city player to reasonably do the last battles in GE5. You drive players away...
When are you going to learn that designing a new addition must include early player input???