I like that GE5 is challenging, but I think it might be a bit too hard for younger cities. In the Space Ages you have the colony to produce a lot of goods, and it shouldn't take too long or too much space to get enough defense boosts to fight at least half of GE5. The scaling in the last couple of encounters might be a bit too high, but it's manageable. It will be tougher in the couple of ages before that, but I think it should still be possible to do. But in the lower ages, with smaller cities, I think 1k+ attack boost enemies or 10k goods to negotiate the entire thing is too much to ask for.
I think the enemy attack boosts could be lowered a bit more in the lower ages, but I think the main thing I would introduce is scaling goods costs based on age. I don't think it's fair to ask the same of HMA and SAJM players, the ability to produce goods in these ages is so different.
I think the enemy attack boosts could be lowered a bit more in the lower ages, but I think the main thing I would introduce is scaling goods costs based on age. I don't think it's fair to ask the same of HMA and SAJM players, the ability to produce goods in these ages is so different.