Inno, do you want to give more importance to defensive power + to players in a guild? then imagine this:
- A guild with 80 members
- The player with the lowest defense has 10% in both, defensive attack and defensive defense, the next one has 20%, the next one 25% . .. the member with the highest one has 1500% of defensive attack and 1000% of defensive defense. the previous one has 1200% and 844%.
- In GbG, diamond league,against that guild, when you are fighting to conquer one of that guild's sector, your attrition is increased every 2 fights, why every 2 fights? because the enemy guild has 80 members and in order to conquer 1 sector in diamond league you need 160 conquer points
- In the first 2 battles, your enemies, controled by the A.I. of the game, has 10% of attack and defense, battle 3 and 4 they have 20%, the 5 and 6 have 25% . . . the attrition 156 and 157 they have 1200% of attack and 844% of defense and attrition 158 and 159 enemies have 1500% of attack and 1000% of defense; so yes, the enemies you must defeat while fighting to conquer that sector owned by the guild in this example have the defensive attack and defense of all guild members.
- in a Guild with 40 members, the attrition is increased every 4 fights, against a guild of 2 members every 80 fights, and 1 guild well, the attrition is always the same but enemies have only one defense. in that case, if the 1 player guild has 4000% of defensive attack and defense, you can always do negotiations so against those guilds, negotiations should be better + remember that 1 guild player isn't a treat most of the time so have a little of difficult with that single player should not be a headache.
- If you are fighting against a weak guild with 30 members and you reach attrition 30, here 2 options: that attrition keeps being 30 if you fight another guild if you fight against another guild, your enemies will be the one corresponding to that attrition if that guild has 30 members or more. if have less members, should be the defensive attack and defense of the member with the highest number of defense. the second option is independant attritions. Against guild B you reach att 10. if you fight then aggainst guild C, your att should be 0.
- In order to not creat something like "2 guild decided to have all their members with 0% of defense and attack to have always an andless amount of fights", if guild A is being attacked and lose the sector, that guild loses 10% of the LP won until that moment. Example: if that guild has 90K LP and loses the sector, now the total should be 81K. if that guild generates 500 LP per hour, in 4 hours should have 83K LP, if that guild loses another sector, now it should have 74.7K of LP, allowing guilds who really want to play correctly have the chance of defeat guild A and guild B by just keeping enough sectors and allowing guild A and B exchange sectors every 4 hours. at the end of the 11 days, both top guilds now will be moved to platinum league only because they decided to not have good defenses.
In the case of weak guild in diamond league, imagine that the weakest have 10K LP, by losing 1 sector that guild will have 9000K. It is not like as if that guild have a chance to earn a better, excepting if that guild decides to, one night, netogiate a lot to conquer the whole map for example and make the other guilds lose 10% of what they have by each sector they had.
- Players of a guild can also earn an extra of 10 FP for each sector they own x hour and the total is delivered at the end of the 11 days in their inventory, but! that total is divided by the total amount of days they were not able to reach their max attrition. so if X guild had enough sectors to earn an extra reward of 3000 FPs for each member and a player never reached his/her max. att, he/she does not even did a single fight!., then the total he/she will receive should be 300 FPs. 300 FPs for free? yes! of course! is the guild leader(s) who is/are allowing that player still being a member insted of kick him/her for doing almos nothing!!! do not blame that player, blame the guild leader(s). the max. attrition considered by the game should be the max you can achieve in X season according to your battle power. if your guild is against 5 guilds and 4 of those guilds max. defensive power is 400% and guild 5 max. defensive power is 1500 and you have 800% of attack, then your max. att. is when you reach the attrition according to 800%, even if you never do fights against that guild. if in order to achieve 800% of attack against that guild you must reach att. 50, then attrition 50 is your top, does not matter if you do all your fights against other guilds, you must reach at least attrition 50, by negotiating or by doing fights.
more territories = more extra FPs, more time owning those territories, more FPs per hour and more defensive power, more time owning those territories.
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- Another option. When an enemy guild (guild B) is attacking one sector of your guild, the max. defensive attack and defense of the enemies who must defeat guild B should be: your guild member 1 defense + member 2 + member 3. . . .+ member 80 and divided by 10. If each member has an average of 500% of attack and defense as defensive power and your guild has 80 members, 500 x 80 = 40 000, divided by 10 = 4000. so at attrition 160, a player of guild B should fight against enemies with 4000% of attack and defense. with an increase of 25% for each attrition. (25% x 160 = 4000).