CrashBoom
Legend
fastest nerf everI read it even earlier)) so who knows how many more times they will change it)) from the initial text seemed like a temple every GE
from completing it once per week to once every 4 weeks
fastest nerf everI read it even earlier)) so who knows how many more times they will change it)) from the initial text seemed like a temple every GE
It depends on the rate at which you can accrue this new stuff. Especially the max serpent head. But I expect that to be quite some effort for how strong it is. Like maybe 3+ months of GE5?With the new buildings of GExpedition, does it worth spend real $ to have 3 lvl 4 workshops of the anniversary event? For me, it seems it does not worth it anymore. 1 lvl 3 skywatch gives 6 fps while a one of the towers only gives you 16 fps and yes, it does not require roads but the skywatch only needs an average of 1 road.
From the announcement: "The rewards for the smaller encounters will also change to match the difficulty of the encounter and the overall reward balancing of the feature."so excited it's finally here I don't know if my world is far enough to get level 4 completed but I haven't tried can't wait to see how this goes, I do like the new way they're giving out buildings in the earlier levels I am getting kind of tired of the fragments I just hope they don't mess with the diamonds we get. This new limited building looks like it will be great.
Please note that these are brand new versions of these buildings, but you can't upgrade your existing Sky Watches and Ritual Flames to this version.
yes that would great.When play begins tomorrow would someone please let us know if there were any changes made to the diamond rewards possible for winning the smaller encounters? Thanks in advance.
yes we can not upgrade the existing ones says in the update threadCan't?
From the announcement: "The rewards for the smaller encounters will also change to match the difficulty of the encounter and the overall reward balancing of the feature."
When play begins tomorrow would someone please let us know if there were any changes made to the diamond rewards possible for winning the smaller encounters? Thanks in advance.
Juber said at the beginning of the announcement that the changes will not be available this week.From the announcement: "The rewards for the smaller encounters will also change to match the difficulty of the encounter and the overall reward balancing of the feature."
When play begins tomorrow would someone please let us know if there were any changes made to the diamond rewards possible for winning the smaller encounters? Thanks in advance.
I'm not sure I agree with this take at all:Yup, so THE major PvE event is also getting ‚armyfied‘ completely. Out of like a dozen new buildings only one that has any suitable boosts for Traders/Goods producers/however you wanna name it at all. A major letdown, not gonna lie.
So for me and my traders heart that’s the moment I’ll conclusively quit the game completely, since it hasn’t anything in common with the game i discovered and fell in love with years ago anymore. Where the slogan ‚make your decision if you want to be a fighter or a trader‘ actually was an option and not a major disadvantage.
I know, this isn’t an airport and one doesn’t have to announce its departure and everything, but after all this thread is meant for Feedback, and this is mine.
yes we can not upgrade the existing ones says in the update thread
20% FP Boost... That means if say your daily collection is ~500 FP, this one building is worth ~100 FP a day for 28 days. Assuming this is something that can be "maintained" most of the time (i.e. I think what he's saying is that in 4 weeks you should be able to get a new one by the time the old one expires if you keep going), that's a pretty big incentive - that will continue to scale as you get better other stuff in your city. i.e. at ~1000 FP "regular" collection, now it's a ~200 FP/day 3x4.I really not impressed and wondering how Dev's think like bringing a reward building time limited(28days) will makes us more interesting.
Initially they will tell like this, and they say like " to keep a balance did this nerf" and that doesn't going to fulfil our satisfaction. There are possibilities to happen like that. Lesson learned from Anniversary event.20% FP Boost... That means if say your daily collection is ~500 FP, this one building is worth ~100 FP a day for 28 days. Assuming this is something that can be "maintained" most of the time (i.e. I think what he's saying is that in 4 weeks you should be able to get a new one by the time the old one expires if you keep going), that's a pretty big incentive - that will continue to scale as you get better other stuff in your city. i.e. at ~1000 FP "regular" collection, now it's a ~200 FP/day 3x4.
The point of the two buildings is longevity. That they both need to be incredibly powerful so we'll want them for years to come. Yet limited so we don't have cities full of them.Initially they will tell like this, and they say like " to keep a balance did this nerf" and that doesn't going to fulfil our satisfaction. There are possibilities to happen like that. Lesson learned from Anniversary event.
After 28 days, you need to remove and add the same building in the city (by not wasting space). Am I correct? Just for the boost, each 28 days we need to do this. Doesn't sound good to me though boost give the satisfaction. A game approach suggesting us to remove and add the same building is definitely a new concept and never consider like a standard approach. Building needs to be removed since it behave like cultural building with no boost and affects city buildings aid all precedence too.
I mainly expect to see reduction of boost and remove the limited time. Let the players make the decision in city how they go with this forgotten temple. According to me, SoH is for AD, same will be applicable for FT too.