• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation in to English is provided if your post is not in English and to respect your fellow players when posting.

Discussion Guild Battlegrounds Watchtower and Siege Camp Ability Re-balance

Emberguard

Emperor
If half of your guilds ranking came from GBG and position 1 and position 2 were substantially different like 1st=20k crowns 2nd=10k crowns 3rd=5k crowns then some people would have a reason to fight again(some could care less where their guild is ranked) then take GVG out of the equations all together.
Funnily enough, Diamond already has a bigger difference than that on crowns output. And when I checked the top 10 guilds for my world about 1.5 years ago GBG made up roughly 50-60% of their ranking for most of those Guilds.

Haven’t checked anytime recently, but if you want GBG to make up 50%…. What percentage would you say it currently takes up?
 

Beta King

Viceroy
Funnily enough, Diamond already has a bigger difference than that on crowns output. And when I checked the top 10 guilds for my world about 1.5 years ago GBG made up roughly 50-60% of their ranking for most of those Guilds.

Haven’t checked anytime recently, but if you want GBG to make up 50%…. What percentage would you say it currently takes up?
I dont think GBG finishing position makes up 60% of the rankings cause im in a top 3 GBG guild in my world and we always finish top 2 each season but are ranked 20+ in the rankings cause we dont play GVG so i only assumed that GBG does not have that much effect on guild rankings. My number above are hypothetical of course as i did not investigate exactly how many crowns for each but i really dont think the difference between 1st and 3rd in GBG is going to change your ranking in your world. In the end nothing we say will make a difference about anything. I feel Beta only exist so players can find bugs and report them nothing more as all devs i'm sure feel they have way better insight than anyone here complaining and their job depends on their decisions so they will not let a few that want their way here cost them that.
 
Last edited:

CrashBoom

Legend
in total GBG gives over 90% of the ranking points in guild ranking
the first has only 50% (18k from 36k). but the 2nd is already at 58%, the 3rd has 61% of their points from GBG

I dont think GBG finishing position makes up 60% of the rankings
but if you don't talk about points but ranking order

then GBG makes 0% of the order of top teams

they could remove GBG from that ranking and it won't change the positions in the top places
because all would lose 18k
 

Beta King

Viceroy
in total GBG gives over 90% of the ranking points in guild ranking
the first has only 50% (18k from 36k). but the 2nd is already at 58%, the 3rd has 61% of their points from GBG


but if you don't talk about points but ranking order

then GBG makes 0% of the order of top teams

they could remove GBG from that ranking and it won't change the positions in the top places
because all would lose 18k
That doesn't make sense GBG gives 90%(other 10% being personal player points, GVG, maybe GE?)of the ranking points for the guild world rankings but then how does GBG have no effect on overall ranking?
 

CrashBoom

Legend
That doesn't make sense GBG gives 90%(other 10% being personal player points, GVG, maybe GE?)of the ranking points for the guild world rankings but then how does GBG have no effect on overall ranking?
because ALL top guilds get the same 18000 points from GBG in the ranking

on beta:
place 1: 18000 from GBG
place 67: 18000 from GBG
 

Beta King

Viceroy
because ALL top guilds get the same 18000 points from GBG in the ranking

on beta:
place 1: 18000 from GBG
place 67: 18000 from GBG
I agree It should be no cap then like was mentioned in this thread months ago and the total number of fights and other factors in the GBG season should be a factor then GBG activity would make a difference in guild rankings.
 

Owl II

Emperor
That doesn't make sense GBG gives 90%(other 10% being personal player points, GVG, maybe GE?)of the ranking points for the guild world rankings but then how does GBG have no effect on overall ranking?
The players do not understand the components of the ranking. Excusable to Inno. But it's inexcusable to us. So, the guild ranking has only three components: 1) GBG (everyone has the same. For everyone who plays and cares about their guild's place in the world) The prestige for GBG is 18,000, as mentioned above.
2)Guild levels.2500 max, level 100.
3)GvG. Prestige points are awarded from sectors belonging to the guild. It's all.
 
BTW.... The only reason level 100 guilds continue to care about Guild Ranking points is that the last time the INNOvation wizards increased guild levels those "extra points" counted towards the new levels.
So Your guild might jump from level 100 to 110 or 120 day one....
That is IF the INNOvators ever add levels to the Guild Ranking System....
 

drakenridder

Overlord
Perk Creator
The players do not understand the components of the ranking. Excusable to Inno. But it's inexcusable to us. So, the guild ranking has only three components: 1) GBG (everyone has the same. For everyone who plays and cares about their guild's place in the world) The prestige for GBG is 18,000, as mentioned above.
2)Guild levels.2500 max, level 100.
3)GvG. Prestige points are awarded from sectors belonging to the guild. It's all.
Best and most simple explanation regarding prestige and general guild ranking ever.

It's precisely why it's actual potentially simple to giving 1kD GbG guilds reason again to actually fight. Adding prestige to top3 of previous diamond league GbG guilds. With an streak system for #1 position in diamond league. That way guilds will have reason to fight each other. To either defending their prestige (maximum #1 streak holder) or expand their prestige. It wouldn't change a thing in the general balance of the ranking or GbG itself. Since maximum #1 streak holders might eventually encountering each other and only 1 can keeping the streak while others losing it.
Even between #2 and #3 1kD would impact prestige and giving reason to aim for the best result. Cause not getting in top3 a season to drop in the ranking after the season. Naturally it only impacts the guilds that care about their ranking. Though I find it rare that a top guild doesn't care about their ranking.
 

Beta King

Viceroy
I believe that the nutcracker guardhouse is a fine example of what they did right, even if they sold the event pass for cash only.

- Everybody can obtain several in the long run

- It gives everybody an ever reocurring long term goal to achieve and still:

- many bought in to get more nutcracker huts faster.

I consider the nutcracker guardhouse a shiny. because everybody wants them and people are willing to spend cash and dias on them. dias too, because you could spend dias to get two or more chocolateries.

I once made two suggestions which in hindsight would also count as shinies which could serve as a massive dia sink

I hadnt posted them in the ideas forum so i dont know what the voting on each one would end up), ill copy paste them here as an example for various possible shinies. Although in my opinion Inno needs to create dia sinks inside and outside of events.

Suggestion 1: Specialist slots for GBs

Each great building got several slots (10-20 slots per GB) added to it, to put specialists in.

Maybe once every two weeks a pop up would appear on a players screen, where one random particular specialist would be offered in exchange for diamonds. The rarer the specialist the more expensive.

Maybe specialists could also drop in events, as a rare reward, e.g. if one opened a pumpkin in the helloween event, a specialist could drop as a very rare reward.

What values would specialists have?

There would be different categories of specialists, and different rarities of specialists:

Rarity:

common
unusual
rare
epic
mythological

the rarer, the better values

Categories:

- Scientists which give one, two, three, four, or five (depending on the rarity) additional forge points when harvesting the GB - they could only be placed into science-related GBs (like hagia, cape, orangery etc)

- Military strategists which provide a TINY boost in attack power if they are put in an offensive battle-related GB (they could only be placed there) such as zeus, aachener, terracotta etc. the rarer they are, the higher the bonus.

- engineers who could only be placed into goods-related BGs, they would provide a TINY amount of goods of the current age when collecting the BG, and the rarer the specialist, the more goods

etc etc.

Suggestion 2: The technology center

This shiny would be end game content. It could be a massive dia sink because people would need to buy a plethora of blueprints (200 dias each) if they cant wait upgrading the tech center.

Regardless, It would be an upgradeable structure at the edge of the city (much like the castle-system) yet it would be something completely different.

In order to upgrade it to Tier 1, a player must

- own a complete set of 9 blueprints for every GB in existence (no exceptions, he must have each set of blueprints complete)

- have goods from every existing age

- have a certain amount of forge points

If a player matches this requirement, a red button would appear above the structure, and when hes pressing it, his sets of each GB’s blueprints and the goods from each era and the forge points would be consumed and then combined into the Tier 1 Technology Center.

Once the technology center has appeared, it can be upgraded to higher tiers, the requirement for the next tier would then be:

- FOUR full sets of BP’s for every existing GB
- even more goods from every age
- even more forgepoints

The third level would require:

- EIGHt full sets of BP’s for every existing GB
- even more goods from every age
- even more forgepoints

And so on and so on. You could level the technology center infinitely, with ever more requirements. The only cap are the (maybe exponentially) increasing amounts of blueprints, and the ever increasing other ressources.

Maybe if a player is missing goods from
various ages they could also be bought with dias?

What would be the stats of the tech center?

The technology center could reward alot of different things, though one had to divide the rewards into categories:

- the good old stuff such as attack / defend boosts and what not

- new things that aint covered by GB‘s, such as 1% up to 20% reduction to FP costs for GB‘s, that could come handy when one levels a very high GB

(ok for that the GB calculators need to have a new line being added to them where one can put up the level of their technology center, and i just came up with this as an example of what could be done)

- or head onto a completely new path and make the rewards pure cosmetic. every couple of levels the technology center would unlock a cosmetic.

- Or mix category 1 and 2 and on top of it, every level unlocks a chance to obtain a cosmetic:

uncommon / rare / epic skin for the tavern

uncommon / rare / epic skin for the merchant

Uncommon / rare / epic Skin for the Expedition Ship

jungle skin / desert skin / mountaneous skin / fiery skin / astro skin for the landscape that is surrounding the city

another possible reward could be (as a secondary or third passive reward): an elite unit, which is a slightly stronger version of the players age units.

Inno could name it

Elite-*insert name of the normal unit from the age of the player*

and give it a different color, to minimize the effort needed to realize it, because every age needed its own elite units.

The alcatraz would not affect the technology center. There would be no daily output of elite units. It would rather work like a casern, where you can unlock a certain amount of slots, and when a player produces an elite unit they could choose which one (heavy or light infantry, sniper, artillery or tank). If an elite unit dies, one has to produce a new (the time to produce one would be several hours up to a day). Elite units cannot be manually healed or restored with diamonds. They can only heal over time.

every 3 levels the technology center would unlock an additional slot.

how would it look like? I dont know, but maybe it could be designed similar to the castle system. Each tier it would look more epic.

/edit: together with the starship concept and other - yet to be thought out - shinies Inno could make sure to sell massive amounts of dias in the future and at the same time keep the crowd happy, and also at the same time not having to nerf anything at all.

At least in my opinion.
I seen a city that has 20 chocolate factories and with the Blue Galaxy can produce a nutcracker every 2-3 days. Once he has his city filled with them he will have close to 4k atk/5k def and 2380 FPs not counting what comes from Great buildings. Not a bad haul for a handful of diamonds and i would imagine with that kind of atk/def he will easily beat the 150 attrition and have unlimited fights even after the nerf.
 
I seen a city that has 20 chocolate factories and with the Blue Galaxy can produce a nutcracker every 2-3 days. Once he has his city filled with them he will have close to 4k atk/5k def and 2380 FPs not counting what comes from Great buildings. Not a bad haul for a handful of diamonds and i would imagine with that kind of atk/def he will easily beat the 150 attrition and have unlimited fights even after the nerf.

balance was never innos thing lol
 

Beta King

Viceroy
You don't understand anything. These were Christmas gifts to the children of Inno workers:)
Then they will raise the limit or nerfed the attack of the players, and everything will be fine
Imagine how upset he will be if they nerf the atk/def on the nutcracker after spending so much to produce them so fast. He might rage quit!
 

Owl II

Emperor
nutcracker guard house + GBG nerf = pure pay to win GBG
You will not have enough space for nutcrackers in your city to cope with attrition after the nerf. Even if you fill it with nutcrackers. Even if you fill it with trees without a road. That is, you will be able to farm slowly and sadly. But what's the fun in that? The only delightful moment in this farm was when you were fresh out for a race vs equal rival, and with you 20+ more of your teammates. It is killed by the nerf forever.
 
You will not have enough space for nutcrackers in your city to cope with attrition after the nerf. Even if you fill it with nutcrackers. Even if you fill it with trees without a road. That is, you will be able to farm slowly and sadly. But what's the fun in that? The only delightful moment in this farm was when you were fresh out for a race vs equal rival, and with you 20+ more of your teammates. It is killed by the nerf forever.
Maybe, maybe not. The typical sector swap (farming or "fighting" doesn't matter) has two guilds swapping 30ish sectors every 4 hours. With the nerf, the average "strong" player will be limited to approximately 200 GBG encounters (maybe more). Do the math. Each swapping guild will complete approximately 12,000 encounters each day (30/2 sectors X 160 encounters/sector X 5 swaps/day). With proper scheduling (this is on the Guild leaders) approximately 60 players will be needed to get the job done (12,000 encounters / 200 encounters/player). You are running the #1 GBG guild in your world. You only need 3/4 of your members to participate in the fighting. The nerf will make it difficult, but not impossible. Up to this point, GBG has been far too easy for strong guilds.
 
the nutcracker guard house is making clear where the journey is headed though:

soon there will be eventbuildings much better than the yggdrasil or the aztec temple.

because once people have generated enough nutcracker guard houses inno can hardly sell eventbuildings to these people if the event buildings aint stronger/better

but this doesnt have to be a bad thing. power creep is necessary.

although by the time they must balance LB too to bring them in line (see my suggestion about specialist slots for LB…. if inno would listen to me only once….)
 
Last edited:

Yekk

Regent
Maybe, maybe not. The typical sector swap (farming or "fighting" doesn't matter) has two guilds swapping 30ish sectors every 4 hours. With the nerf, the average "strong" player will be limited to approximately 200 GBG encounters (maybe more). Do the math. Each swapping guild will complete approximately 12,000 encounters each day (30/2 sectors X 160 encounters/sector X 5 swaps/day). With proper scheduling (this is on the Guild leaders) approximately 60 players will be needed to get the job done (12,000 encounters / 200 encounters/player). You are running the #1 GBG guild in your world. You only need 3/4 of your members to participate in the fighting. The nerf will make it difficult, but not impossible. Up to this point, GBG has been far too easy for strong guilds.
As you put and I have in the past also this nerf does not stop the strongest guilds from checkerboarding the map when only 2 are strong in a league. 5 flips though will be very tough, but if leagues are adjusted so 4 guilds (or more) are strong then a circling of the middle tiles starts to happen. The strongest guilds place higher in that case. The biggest failing of the old GBG goes away. BUT... to make that happen Inno needs to redo the nerf which at the moment just helps INNO...
 
Top