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Discussion Guild Battlegrounds Watchtower and Siege Camp Ability Re-balance

Beta King

Viceroy
Maybe, maybe not. The typical sector swap (farming or "fighting" doesn't matter) has two guilds swapping 30ish sectors every 4 hours. With the nerf, the average "strong" player will be limited to approximately 200 GBG encounters (maybe more). Do the math. Each swapping guild will complete approximately 12,000 encounters each day (30/2 sectors X 160 encounters/sector X 5 swaps/day). With proper scheduling (this is on the Guild leaders) approximately 60 players will be needed to get the job done (12,000 encounters / 200 encounters/player). You are running the #1 GBG guild in your world. You only need 3/4 of your members to participate in the fighting. The nerf will make it difficult, but not impossible. Up to this point, GBG has been far too easy for strong guilds.
So what does the leader do make a schedule and pick 12 people for 8am another 12 people for noon, 12 more for 4 pm and so on and expect them all to come on their appointment and not fight about who gets what good time and who is stuck with the bad times? There is no possible way to coordinate that other than just say hit whatever you want until you run out of attrition and come back tomorrow and do it again. No coordination needed...
 

Beta King

Viceroy
the nutcracker guard house is making clear where the journey is headed though:

soon there will be eventbuildings much better than the yggdrasil or the aztec temple.

because once people have generated enough nutcracker guard houses inno can hardly sell eventbuildings to these people if the event buildings aint stronger/better

but this doesnt have to be a bad thing. power creep is necessary.

although by the time they must balance LB too to bring them in line (see my suggestion about specialist slots for LB…. if inno would listen to me only once….)
You should apply for a job at Inno so you can push through some of your ideas or maybe even try to be a dev on this forum so you can get access to whomever is making decisions and they you can float your ideas directly to "the man".
 
So what does the leader do make a schedule and pick 12 people for 8am another 12 people for noon, 12 more for 4 pm and so on and expect them all to come on their appointment and not fight about who gets what good time and who is stuck with the bad times? There is no possible way to coordinate that other than just say hit whatever you want until you run out of attrition and come back tomorrow and do it again. No coordination needed...
It's an exercise in scheduling. In RL, managers do it all the time. I think that getting the 5 swap rosters filled would prove to be easier than you think. That is, of course, if you are interested in swapping the entire map post-nerf.
 

Yekk

Regent
It's an exercise in scheduling. In RL, managers do it all the time. I think that getting the 5 swap rosters filled would prove to be easier than you think. That is, of course, if you are interested in swapping the entire map post-nerf.
Beta server is an unusual animal with players from all over the world playing in most of the top guilds. Most servers though are country bound. 24/7 just does not happen on those. US with its many time zones comes close as does the Russian server. Scheduling only works if you have players up at the late night shift and not just a couple. 15 tiles is 2400 fights. 12 decent players using their all... not realistic. Even on beta where I play in a guild with players 1/2 the world away we find some periods just are hard to get done.
 

Owl II

Emperor
Maybe, maybe not. The typical sector swap (farming or "fighting" doesn't matter) has two guilds swapping 30ish sectors every 4 hours. With the nerf, the average "strong" player will be limited to approximately 200 GBG encounters (maybe more). Do the math. Each swapping guild will complete approximately 12,000 encounters each day (30/2 sectors X 160 encounters/sector X 5 swaps/day). With proper scheduling (this is on the Guild leaders) approximately 60 players will be needed to get the job done (12,000 encounters / 200 encounters/player). You are running the #1 GBG guild in your world. You only need 3/4 of your members to participate in the fighting. The nerf will make it difficult, but not impossible. Up to this point, GBG has been far too easy for strong guilds.
Apples and oranges. I told him about the race, he told me about swaps again..
 
Beta server is an unusual animal with players from all over the world playing in most of the top guilds. Most servers though are country bound. 24/7 just does not happen on those. US with its many time zones comes close as does the Russian server. Scheduling only works if you have players up at the late night shift and not just a couple. 15 tiles is 2400 fights. 12 decent players using their all... not realistic. Even on beta where I play in a guild with players 1/2 the world away we find some periods just are hard to get done.
Presently, on your live worlds, are you not able to get at least 12-15 players on for each swap?
 

Yekk

Regent
Presently, on your live worlds, are you not able to get at least 12-15 players on for each swap?
US no
CZ no
Beta no

Your guild on live does flips different from most guilds as seen from my time on that world watching. You finished the tiles as you ran them up instead of running to 150ish then putting stops on till all are ready then having a leader close with the other guild. Both ways work I guess... Few guilds can do as your guild does.
 
no, it's because your extensive experience doesn't contain anything other than a stupid farm
Face it. You are in the minority. "Winning" GBG is all about holding onto many sectors for as long as possible - especially the center sectors. With the nerf you should be able to accomplish this with greater ease. Conquer the center, trap the outer sectors and fight off guilds that attempt to penetrate. High attrition will make it tougher on them too. You'll hold the center for the entire season and "win". You'll also not get in a lot of fights but that doesn't matter, right? :cool:
 

Yekk

Regent
Face it. You are in the minority. "Winning" GBG is all about holding onto many sectors for as long as possible - especially the center sectors. With the nerf you should be able to accomplish this with greater ease. Conquer the center, trap the outer sectors and fight off guilds that attempt to penetrate. High attrition will make it tougher on them too. You'll hold the center for the entire season and "win". You'll also not get in a lot of fights but that doesn't matter, right? :cool:
After the nerf as it is now the guild you trap will be a guild you need to work with in the future. Since you trapped them they will work with someone else. Traps will be as useless as they are now on live. So wrong...
 
After the nerf as it is now the guild you trap will be a guild you need to work with in the future. Since you trapped them they will work with someone else. Traps will be as useless as they are now on live. So wrong...
I was talking to @Owl II only, not advocating the use of traps. She thinks that GBG is about "racing" and has nothing but contempt for farming. My point was that the nerf will make her life easier, not more difficult. Since all she wants is to "win" GBG, the use of traps should not be an issue for her style of play because she is fighting the other guilds, not collaborating with them.
 

Yekk

Regent
I was talking to @Owl II only, not advocating the use of traps. She thinks that GBG is about "racing" and has nothing but contempt for farming. My point was that the nerf will make her life easier, not more difficult. Since all she wants is to "win" GBG, the use of traps should not be an issue for her style of play because she is fighting the other guilds, not collaborating with them.
You really should have made a Beta account to check GBG out. Her guild wins most of their leagues. So does the one I am in.
 

Owl II

Emperor
MG, what kind of farm does it grow on? It would be nice to nerf this farm...
If "collaborating" is to get out into the center and stand there surrounded by flags, then yes. I prefer a "fight". I have a good example. The same guild. Two seasons on the waterfall map with an interval of two weeks. Once it was a good fight, the second time it was "collaboration". Guess which of the seasons each of the screenshots below belongs to
SS1
SS2
 
MG, what kind of farm does it grow on? It would be nice to nerf this farm...
If "collaborating" is to get out into the center and stand there surrounded by flags, then yes. I prefer a "fight". I have a good example. The same guild. Two seasons on the waterfall map with an interval of two weeks. Once it was a good fight, the second time it was "collaboration". Guess which of the seasons each of the screenshots below belongs to
SS1
SS2
The screenshots show the # of negotiations and the # of fights, nothing else. Either (or both) could be from what you refer to as a "good fight" or either (or both) be farming. Not enough information to make anything but a guess. Regardless, this is all beside the point. You have said that you want to fight, not farm (which is your choice to make) and I stated that the nerf should not interfere with your stated goal of "winning" GBG. You'll just get there with fewer encounters.
 

Owl II

Emperor
You have said that you want to fight, not farm (which is your choice to make) and I stated that the nerf should not interfere with your stated goal of "winning" GBG. You'll just get there with fewer encounters.
You don't have to attribute to me what I didn't say! All I want is for this fun farm to be pushed somewhere far away and never pulled of there, if you're interested. Ofcourse not, although
The screenshots show the # of negotiations and the # of fights, nothing else. Either (or both) could be from what you refer to as a "good fight" or either (or both) be farming. Not enough information to make anything but a guess. Regardless, this is all beside the point.
That's all that matters! Fights are rewards. Rewards are what the adherents of the fun farm in GBG are fighting for. So,we did 174k fights in the fighting season. This is something about 295k FP. We have done 130k fights in the farm season. This is 74k FP less than in the fighting season. The same opponent. The same map. Both times we are the first. The time difference is 2 weeks. Tell me again, for what purpose is total "collobration" preached?
 
You don't have to attribute to me what I didn't say! All I want is for this fun farm to be pushed somewhere far away and never pulled of there, if you're interested. Ofcourse not, although

That's all that matters! Fights are rewards. Rewards are what the adherents of the fun farm in GBG are fighting for. So,we did 174k fights in the fighting season. This is something about 295k FP. We have done 130k fights in the farm season. This is 74k FP less than in the fighting season. The same opponent. The same map. Both times we are the first. The time difference is 2 weeks. Tell me again, for what purpose is total "collobration" preached?
You call a 174K encounter season a "fighting" season and then ask what the purpose of "collaboration" is? Are you serious? You could not have gotten to 174K in a season without close coordination (i.e. "collaboration") with the guild that you were "fighting". Your guild was farming in both seasons, just like my main world guild does. At least I have the courage to admit it.
 

CrashBoom

Legend
Fights are rewards. Rewards are what the adherents of the fun farm in GBG are fighting for. So,we did 174k fights in the fighting season. This is something about 295k FP. We have done 130k fights in the farm season.
I doubt that your guild would have done those fights if fights would be the only reward o_O

rewards (FP, diamonds, ... even ranking points) are rewards
fights are just a way to get them :rolleyes:
 

Owl II

Emperor
I doubt that your guild would have done those fights if fights would be the only reward o_O

rewards (FP, diamonds, ... even ranking points) are rewards
fights are just a way to get them :rolleyes:
If you read below, you will understand what I meant when I said "rewards". I only mentioned FP for simplicity. But the meaning should be clear:rolleyes:
 
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