First of all, despite I have mixed feelings about this change, I think it's a good one. There are obviously cons here, but everything taken into account, this was very much a needed change, should've been done year(s?) ago, if we are honest to ourselves.
Two things I would like to mention:
1. What about the
other buildings?
Especially
traps and decoys? Now that you can't nullify their power, it...might make sense to nerf these at some level? Not sure about the others (like status, palaces), but feel like these 2 should be reevaluated with this nerf.
2.
Loot for the main buildings.
You have about 25% chance to get a SoH fragment, ~12% to get an Elephant fragment (based on the
Fandom wiki), but for the sake of simplicity, let's say half of how many SoH fragments you can get (and who knows, maybe that's exactly the chance here
).
Now, depending on how much one can go in attrition, it might take some time to get a fully leveled main building (SoH or Elephant), even if you fight at 66,6% every time, every day. For each 10 attrition you can get to, you get about 7,4 fragments ( ( 10 / ( 1 - 0.66 ) ) x 0,25 ) for SoH,
daily. So, that means, if someone can get to 60 attrition, he would get ~44 fragments, if you can get to 100, about 74. You need 1600 fragments in total for a fully leveled building, so not including the reward you get from the end result, it...might take some time to level these.
For someone who could get to 80 (quite decent number I think, with that, it's ~59 fragments, daily), it would take 27 days for a fully leveled SoH, so ~2,25 rounds (on the Volcano map), since 1 GBG lasts for 12 days, 10 full days + 2 (first day, last day). 54 days for Elephant, so more than 4 rounds. And since there is a rotation between 2 maps now, there is a "2x" multiplier there, in time. So it's not 8 (4x2) weeks for an elephant, but 16. That sounds a lot.
Not saying the loot should change (rewards, rates), but...something I think should be considered with this change.
(Hope my numbers are correct, if not, let me know)