"Sorry, we don't know how that could have happened"
Or, the famed "it is not intended" schtick, which gets me laughing because everything they do to mess up things for others is always intended.
instead of a fight cap they could introduce a reward cap:
They already have when they made rewards obtaining by chance at some random number of fights/negos throughout. They should have placed it after every successful victory (fighting) or negotiation so it keeps the player in wanting more (as well as helping their guild) by doing more.
Asgard has given everyone the opportunity to hit this season.
I can only do so much with what was dealt to me before expenditures taken their toll on me, heh heh. But, it's fun having you folks around in the same map along with the fine folks in Pantere. It has been a fun season so far (not of the change, of course). BTW I am in Misfit Island.
It was the case before, but the big guilds complained of always meeting the same opponents. So Inno changed the guild grouping system.
Yep, seems like it's the influence of the uber power that developers often cave to. In every game I had played, the top always complained because they are facing other top folks, so the developers come up with these "one size fits all" methods that often have other players quitting from frustration. It's like I am sorry you're at the top, but give yourselves a pat in the back and wait until the rest of us get there. By having a "one size fits all" kind of method will prevent those who are growing to get there and sometimes will make them rage quit in the process. This is what I am going to see if this change as it is makes it to the live servers.
I do not understand the logic. It is like saying rich people have to drive VW's so they can drive around cramped up like poor people, or worse take the bus.
No, they can drive their Ferraris but do with others of like kind (other Ferraris). You don't simply let a Ferrari enter in a race of Yugos. The Yugos won't win. Same, you don't let a Clifford (aka Clifford the Big Red Dog) in the Puppy Bowl (those who are starting out) and expect the puppy to win.
If Guilds can not take their first sector in 10 min, they are not interested in this part of the game.
Or, they are sleeping when it starts. GBg starts at around 2-3 am local time for me. At that time, I am asleep. Others are probably working during that time.
Negos are twice the value and half the attrition
Thought it was twice the progress points for each 1 attrition increase. The amount of goods increases exponentially after a certain level of attrition, and it's usually the same age of good (and diamonds for those stubborn people that do not take a trade beyond three tries) for the negos that people just steer clear from and concentrate on fighting instead.