Or simply prioritize the calculation of traps BEFORE that of camps.Yes adding one instead of doubling would make traps more effective.
Or simply prioritize the calculation of traps BEFORE that of camps.Yes adding one instead of doubling would make traps more effective.
Another solution would be to limit to 40 members per guild.
Thus the groupings that have allowed certain guilds to crush everything in their path would be completely called into question.
And none of the current weak or medium guilds would advance to the Diamond league.
Another solution would be to restrict access to certain leagues according to the number of members.
I'm not saying that these solutions are good, but you can't have butter and butter's money. How far are you willing to make concessions?
why dont they have reason? How many small/medium guild have taken in players that the big guilds wouldn't look at, they give them goods for gbs, they grow the gbs for them, they teach them how to play the game & it obviously works as the guilds work their way up through the leagues & find themselves in diamond, they do their best & put in a good effort & arent disappointed to finish 3rd or 4th, then what happens? with the help of 3rd party sites the top 2 guilds can check to see who the main fighters were in these guilds & in the few days break between gbg seasons they do their utmost best to recruit these players with promises of endless fights, huge rewards & for some the false praise & ego boost they get is hard to resistEveryone would like that. Alas, small guilds have no incentive and reason to develop. But they can easily dilute groups and serve as placeholders in groups
But when Inno ranks the best guilds together in the same league, we get a shower of laments from the big guilds that can't eat enough.But why should they have fun on the map of the top guilds? Wouldn't it be better to classify everyone in a league according to their own strengths?
The map would end up looking like a sliced pizza and guilds would likely only be able to battle the two guilds adjacent to them.Proposal:
Eliminate seige camps wactowers decoys and traps. Make attrition based on distance from base. Starts at no attrition fighting from base. Then increases by 33% each tile away. When you get 5 tiles away your attrition goes up by 2 instead of one.
Make a trial run on live server for one round.
Actually, Owl II is correct. GvG can only be played in a browser version and with the increase of players on the mobile version, INNO tried for a long time to revamp GvG for the mobile user before finally coming out and saying that it was just not possible. That's when they came out with GbG so it could be played on both browser and mobile versions.Please. Unless you can cite an INNO announcement that reveals their motivation to introduce GBG this is pure conjecture.
Medium guilds will be a farm-team for the strong always. This is a law of nature, not FOE law. But if the composition of the tops is formed and stable currently, and there is only a small natural migration, then I congratulate you! Now everything will start all over again. Meet the new wave of shuffling, like 2 years ago. And guess who will drown in it?why dont they have reason? How many small/medium guild have taken in players that the big guilds wouldn't look at, they give them goods for gbs, they grow the gbs for them, they teach them how to play the game & it obviously works as the guilds work their way up through the leagues & find themselves in diamond, they do their best & put in a good effort & arent disappointed to finish 3rd or 4th, then what happens? with the help of 3rd party sites the top 2 guilds can check to see who the main fighters were in these guilds & in the few days break between gbg seasons they do their utmost best to recruit these players with promises of endless fights, huge rewards & for some the false praise & ego boost they get is hard to resist
So maybe this is another reason that when guilds see who they are against & know they cant swap sectors the leaders dont make a big push on their players because to do so puts a target on them
The guilds could have done this at any time before the change happened. I'm just saying as this "one size fits all" change brings nothing new other than stifling the mid to low players from doing GBg in terms of rising attrition, and possibly getting kicked out of guilds for not being able to make the quotas as a result. The up to the end player won't feel much other than having less fights to deal with unless he or she is in a guild that requires thousands of fights per season.- now each top abussive guilds must think well which sectors take and which not, allowing small or mid level guilds have more chances to have sectors near their bases because sectors near the HQ have low points. Top players can't do unlimited fights with no attrition anymore so the idea of steal a sector with low points near of the HQ of a small guild or mid level guild will become a low priority
- the usage of other buildings like traps, statues, fortress, etc. will become a more usual thing. building a fortress to increase the required amount of points to conquer a sector can now penalize the enemy!! before this change, building fortress only helped enemy guilds to do more free fights with due siege camps.
so, in essence, they advanced far beyond their true capabilities? Inno, FIX THE LEAGUE Calculations FIRST. The scrub guilds need to be in platinum at best if they cant play with the big boys. Or make a new league beyond Diamond. What ever it is, get on it!Several times while reading 42 pages I've seen it mentioned that 2-3 guilds team up to swap sectors (purely for the rewards) & the other uninvited guilds don't do anything, they don't even bother to get out of their hqs, these guilds & players have been described as many things, lazy being a popular word
But no1 is saying these guilds are smart or realist, they are realistic enough to know that they can't compete with the big guilds so the smartest thing they can do is nothing, that way they end up in the bottom half of the league, lose points & drop down away from the gbg farmers
4th day and 13391 fights as a whole guild ....
We still pingpong sectors from each other without deleting camps, no swaps.
but its SO good for those little guilds. See the one on the right that cant even take the 4 tier stuff next to its HQ in 3 days!!!This definitely does NOT look beautiful to me.. only 5 sectors have a lock symbol on them. If the map looked like that in my guild I'd be firing people. Being proud of this is shameful.
It is at least satisfying that to read back practically 39 pages of negative comments. Talk about ratioed. I still haven't seen a good argument for this change except for the standard "This change doesn't affect me but I think it's a good idea".
Also:
92 YES votes 31.1%
208 NO votes 70.3%
And people wonder about INNO math.
this change didn't even took one hour real workthe effort they spend in design office with months of works
Especially since they didn't even think about the proportions, they just brought up an idea from the forum.this change didn't even took one hour real work