You seem to be the type of person I'm referring to. You have to resort to name calling in order to make a point.
well, players using scripts to have an in-game advantage over honest players are indeed a-hole, I'm OK resorting to name calling for those
And you are flat wrong about the motivation. GBG is popular because of the personal rewards. Why do you think GvG is dying? It is a prestige thing that is strategy for the guild and bragging rights for points. But tell me how popular GvG is in FoE as a percentage of players? As time spent? 15 minutes a day max? As a motivation for diamonds spent?
There is less reasons to optimize your town because the benefits of a large attack bonus does not translate into rewards. If this horrible change goes through there is no tangible benefit for having a strong town. A few more points of attrition translates to 10 more fights per day.
Why should anyone spend money and diamonds to optimize a town for that? What is the benefit of raising a town at a painful snail pace when I can simply put down full terrace farms and log in every day and collect and quit?
Yes GBG is popular because of personal rewards, it is also the same endless personal rewards that are killing the game (farming, to do what? more farming, to do more farming, and more and more etc)
GvG is dying primarily because it is not on mobile (personally, GvG is way more fun that GBG... admittedly when there is no war, it doesn't require a lot of time, but when there is a good old war with multiple guilds involved, this is still a lot of fun and can be often played through the day)
I don't care about incentives for diamond spent and money spent, that is not my problem, that's Inno's.
now, with the "hard limit" on fights/nego to be done daily (until one can beat attrition 150 day in/day out), 10 more fights per day becomes significant. Before, one could do 1000s and 1000s of fights/season without much A/D (I've done it with IA farm cities with ~200% A/D), just enough troops and stalking the map for zero attrition sectors, and waiting reset to dump attrition. What's the point of improving the city if the main factor for the number of fights done in a day is: can I be online when zero attrition sectors open?
there was zero reason to optimize cities, have a reasonable %A/D to have no need to switch injured units, so one can do a few more fights in the 40 seconds needed to fill up a sector than the guildmate who needs to switch injured units once.
With the change, if one was doing 40 attrition/day (not a high end city, but not a bad city at all), that would now translate into ~120 fights per day max. 10 more fights/day out of 120 is not a bad improvement at all, some might find some incentive in that to spend diamond/money. Now the main factor for the number of fights done in a day is: how much A/D can I squeeze into my city?
Sure, there is still some benefit to stalking the map and focusing on 66% supported sectors, but much much less than when there is 100% support available and that'll be a relief to many players.