I kind of doubt that - the most reasonable thing happening is that the SC checkerboard will prevail - it still will give decent rewards, but only the very big guilds will pull it off successfullyYou know what's funny? Come tomorrow when GBg starts, no one is going to build an SC on any map but will build traps to make opposing guilds build up attrition much faster, thus ruling them out of the sector grab for the day. Inno hasn't announce the reduction of trap percentage, so I am thinking it will be 100% across the grid.
I just have that feeling.
you know what's funnyYou know what's funny? Come tomorrow when GBg starts, no one is going to build an SC on any map but will build traps to make opposing guilds build up attrition much faster, thus ruling them out of the sector grab for the day. Inno hasn't announce the reduction of trap percentage, so I am thinking it will be 100% across the grid.
I just have that feeling.
I'll sit and watch in the morning when I wake. Then I will go forth with torpedoes in bay and go about my day in GBg. I mostly grab sectors; the rewards are nice but I hardly expect them since they come a little of the time for me.you know what's funny
people who only fight with 4+ SC in the old version will also only fight with 4 SC in the new version
No. The funny thing is that people who are fighting only with 4+ SC, don't stay in healthy teams. They are either taught to work with everyone, or they are released. If they cause so much discontent, then this is a point to think and look at yourself and your team more carefully. Maybe it makes sense to change something on your own, without waiting for the developers to cut the farm for everyone?you know what's funny
people who only fight with 4+ SC in the old version will also only fight with 4 SC in the new version
Where is this right granted? some fabled foe constitutional document? You have a RIGHT to recruit, build, plan, assemble a team, go forth and CONQUER. NOTHING is given freely that is not earned. Don't like sitting on the sidelines, my guild didn't, we bid our time, and did everything I listed above, now we swap sectors with the whales and the medium guilds we are friendly with.I shall put it another way so you understand better.
Grant smaller guilds their RIGHT to fight also and not block them by leaving flags 159/160 and swap with the other big guild by exploiting the no attrition
how can someone steal what already belongs to him ?STOP ADJUSTMENT
THAT IS ILLEGAL AND STEALING
player who spend goods to build sc and watchtower, what they spend should be what they get
if siegh camp is promised to have 24%, it will be reward as 24%
any less than 24% due to capping , it is STEAL and ILLEGAL
if Inno think GBG need to adjustment, go other way
1. reduce 24% down to 20% ( say), so it comply "what player spend is what they get"
2. reduce amount of available slot in sector such that guild can not get over 66.6%
...etc, it is Inno design issue, it is just a template of "how many slot in each sector", it is a ridicious adjustment that shows Inno do not do their design works
that is the work of Inno, do not push FoE player like that, that is STEALING
it sounds like you are not part of the guilds leadership. The amount of time planning and coordinating with other guilds/guildleaders. Making certain to have available GbG commanders available even at 4 AM for flips and general C&C of the field. Many of us dedicate a lot of our time in this manner to give opportunities to the members of our team. This also increases one of the metrics online games use to determine how well they are doing. A time online/log ins per day. I do know the higher the number the better the game is seen as doing to the investors. Inno shooting itself in the foot by reducing the time online necessary per day just to appease the whiner/lazy class players . Go figureIn my days I've regularly had seasons with 10k+ fights... the endless clickfest is the boring part of GBG, and a lot of players left because of it... and with about zero attrition throughout the day for most of the season, no need to improve the town besides Traz.
With the change there is now a limit of what can be achieved based on the city development instead of being based on "I'm a no-life, I can spend 20hours/day on FoE... I'm soooo good!!", hence again some motivation to dig details on mechanics and optimize the city accordingly. and likely guilds will have to think again and strategize, play as a team and organise... consequently, likely will see less parasites, and that is good, guilds will mean something again
it is also a way to take care of the script kiddies without effing with the privacy concerns.
This is not the case.I have read back through this thread and it seems that the people that support this change are the ones that it won't affect them. They are happy to eat popcorn along the sides and watch everything burn.
planning ?if you're really planning to do this nonsense