Pericles the Lion said:
I respectfully disagree. I have a 1800/1100 stat and typically get in 6K-8K battle each season. Does this make me a "good fighter"? Perhaps. Honestly, I do not feel that I am being "punished" by this change. Why might you ask? Because I really don't think that massive zero attrition fighting was anticipated by the Devs and correcting this oversight is something that needs to be done. It's not "punishment", it just is what it is. What I do think is that this change is going to expose a lot of weak guilds that are masquerading as "Strong" guilds. Currently, in live, on opening day a cadre of players (15-20) with high A/D can capture enough sectors to set themselves up for a swap season with 1-3 other guilds. From that point, onward, the weakest players in that guild are able to fight, a lot, even though they have weak A/D%. Going forward, this will be much more difficult. Every bucket is going to sit on its own bottom, so to speak. Swaps, which were previously a piece of cake, will be much more difficult because guilds may find that they have insufficient effective fighters. Just my .02.
really you honestly don't think the way GBG is currently played was anticipated by the Devs! I don't given them an awful lot of credit generally speaking but sure they would have anticipated it playing out much the way it has, would seem obvious to me not because I've been playing it therefore I know but it's simple enough to predict, in any case I don't see anything wrong with the current model as far as player rewards go and call BS that there even is this 'massive zero attrition fighting' that you say there is, I've asked before but how many players are really abusing zero attrition fighting. IE they only fight zero attrition don't help on any of the other sectors and get huge amount of fights with no effort, give me a number as an average that you think fall into this category per world? I think like some others you may be grouping some players with high fight numbers into this category without understanding what they actually do to earn those fights, in my experience players that just take and don't give tend not to be welcomed very long in guilds so it tends to be self governed really. I say if there's a few that get away with it well, nevermind ay! does it matter?
I've also said before regarding the personal rewards point of view that on the whole I'd say it is pretty well balanced relating to other ways of gaining personal rewards, you make your choice do you fill your city with buildings that give you higher rewards when you collect or you build your city to instead get your rewards from GBG and obviously those that fall between the two extremities, maybe GBG has a slightly higher scope but then to achive the slightly higher rewards you have to invest more time, it's like a job and one that offers no paid holidays, can't play for whatever reason, tough you don't get any rewards that day/week/longer unlike those that can easily just collect a substantial amount from collecting their city resources.
Then there's sniping, potental there to earn vast amounts with very little effort or skill, then there's 1.9 Arc profiteering along with the vast amount of time I spend on GBG I do earn from taking 1.9 positions and get a bonus from my Arc, I invest about 40k a day and it gives me a nice healthy profit but my Arc isn't silly high, instead of upping other GB's to assist with fighting as I have always considered this more fun I could have had my Arc at 180 by now and if was to focus my time on Arc profiteering I could no doubt easily double the amount I invest a day, now 10% Arc bonus on 80k per day that makes GBG earnings look like chicken feed so I doubt very much that this nerf is down to the personal rewards players get from GBG as it just doesn't stack up as being a problem.