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Update Guild Battlegrounds Watchtower and Siege Camp Ability Re-balance

Juber

Community Manager
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Hello Forge Fans,

We have an important update regarding a re-balance that will come into effect with the next season of Guild Battlegrounds on Beta. We have now changed the formula that determines the Watchtower and Siege Camp's ability to prevent attrition increases after adjacent provinces are conquered.

With the new season of Guild Battlegrounds, these province buildings' chances will now be calculated based on a multiplicative formula rather than additively, and will also calculate based on the number of building types already set. In addition, there will now be a limit that is capped at 66.6%.

To provide further clarification, we will use an example. In terms of Siege Camps, with each placed, they would be valued at the following (in terms of chance to avoid attrition increases):

1 Siege Camp2 Siege Camps3 Siege Camps4 Siege Camps
24%42%56%66.6% Cap Reached
Additionally, it is also important to note that both province buildings' will stack based on their own values (Watchtowers at 8%, and Siege Camps at 24%). These value formulas will be calculated independently, but will be added together and considered towards the overall cap. For instance, if you have 2 Siege Camps at 42.2%, and 4 Watchtowers at 28.4%, they will be added together for a total of 70.6% (but capped at 66.6%).

You may ask why we made this change. Quite simply, we believe this re-balance is necessary for the long-term sustainability and viability of the feature. We always envisioned attrition to be an important factor. Previously, these province buildings could be stacked to the extent — that when an adjacent province is conquered — guilds could effectively completely nullify the chance of receiving attrition. Stacking Siege Camps and Watchtowers, therefore, became too powerful and caused significant balancing issues between different guilds and players.

In addition, it was something often remarked upon by our communities and players, who participated in Guild Battlegrounds. We even had this same suggestion polled on different occasions, with players voting overwhelmingly for a change to the Watchtower and Siege camp ability formula.

For those very reasons, we have decided to re-balance, but to first try on Beta. We would like to try it in a live testing environment, and see full results both in terms of data and player feedback. Following that, we will make the decision on whether to implement it live.

Overall, we are very interested in your feedback on this re-balance, we ask you please get involved in the comment thread and provide your thoughts during the seasons! Please let us know what you think of the change here! if you want to discuss this change with other player, have a look here!

Sincerely,

Your Forge Team
 
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Juber

Community Manager
Dear Kings and Queens,

Because of recent discussions on the feedback thread, we have decided to make some changes on the way we handle feedback for this change. Please see a list of all the changes we have applied now below:
  1. We have split the Feedback Thread into a Discussion Thread and a Feedback Thread.
  2. We will not forward any feedback posted in the Discussion Thread. Every feedback provided there until now has of course been forwarded already.
  3. The new Feedback Thread is set to "moderated", meaning you can't see the feedback others provided. Only the Forge of Empires Team can read them.
  4. All comments will be set to public, once the change is done on the live servers or if it is decided to not go forward with it and it gets reverted.
  5. We will close the poll on the Discussion Thread shortly and have created a new, poll in the new Feedback Thread for the second round. We will reset the vote every new season, however before doing that, will write the current results down in the first post of the feedback thread.
Now, what are the further plans with the Siege Camp and Watchtower rebalance? For now, we will have this change active for at least one additional season here on beta. Our game designer will evaluate the feedback and game data they received and act accordingly (making further changes for example). We will of course inform you, once further steps have been decided on.

Thank you for providing all your feedback and we can't wait to see your upcoming feedback!

In addition, we want to give you a small overview on the feedback we have provided by now. Please note, that this is only a small part of the feedback, but in includes the most concerns raised by you. Also, when forwarding, we have internal criteria on how "valuable" feedback is. This has been remove for this table.

FeedbackMood
General feedback is very mixed, with 1/3 of players liking it and 2/3 disliking it.So-So - Negative
The change is seen as a step in the right direction, however more adjustments were requested (especially regarding matchmaking)Positive
The change comes too late for many players. It is a problem, that exists for a while now and led to a major imbalance. It should have been done years ago.Negative
Not being able to do 0 attrition fights was the major discussion point. Most that gave feedback on it complained, that it is no longer possible and will harm the game.Negative
Players wish for "positive" changes for players as well. Some ideas were increasing the rewards, removing the cap and giving more slots, making camps less expensive and other balancing changes.-
The cap of 66.6% is seen as too low by most. It should be removed or at least adjusted to 75% or higher.Negative
Previously, gbg felt too grindy. Now, players can calm down a bit and have no performance pressure anymore.Positive
Activity on map has decreased. This has negative effects (map feels boring in higher leagues) but also positive ones (possible for smaller guilds to advance).So-So
 
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Juber

Community Manager
Dear Kings and Queen,

Since the start of this test, many questions, especially on how the test is handled arose and we want to communicate these concerns here.

Firstly, we want to point out, that we plan for this change to be tested over several seasons on beta first before we evaluate it and make possible adjustments or bring it to our live markets.
We appreciate your feedback and activity on this topic. We would like to emphasize that both game data and feedback we receive from forums and tickets are important for decision making. Unfortunately, not the whole player population of a market is represented on forum and in tickets, so supporting feedback with game data is crucial for determining our next development steps. For now we continue gathering data and your feedback and once data is sufficient, we will evaluate it and plan further steps. Until then, please keep on providing feedback, as it is crucial for the further development of Guild Battlegrounds and the whole game!
Thank you!

Your Forge of Empires Team
 
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