In every top guild there are top fighters, those with hyper-level Trazs and AOs and huge attack boosts. Accompanying them are guildmates that are less powerful. When swaps begin, the top fighters consume the majority of the fights while their weaker mates struggle to keep up. I bet that you have never asked if your lower ranked mates were happy with the fight distribution. You have been whining about not getting the fights that you grew accustomed to and the silver lining to this cloud is the evidence that indicates your guildmates will become the beneficiaries of your loss. I'm going to lose a lot of fights when this change hits live but you won't hear me crying about it.
Not crying either, I just came with some ideas here and there on how rewards could be improved in my previous posts, GbG was weaker for me in terms of forgepoints, I made thousands more from sniping till today, I am not fussed for GbG that hard, I havent played it for one year and so, my ranking points are made from collecting and great buildings since january 2015 on this account, I have the less ammounts of fights in the top of players here in beta, everyone can see this
And I agree, now the other weak players will have the chance to get some „more” fights in, but not that many more as before from the total of fights from the whole guild, if the top players arent fussed anymore to do their fights now with the nerf, the little ones will have less too. I mostly use my attrition on 42, 56 and 66% and reach 120 attrition to open many more sectors with at least 56% for others in the guild.
Before the nerf it was a thing of availability in the key moments, many lost battles because the other 10-15 top fighters in the guild were there nearly each swap of sectors and others came a half an hour later or hours later. GbG rewarded „greedy” and active players.
Back in Saab we put a limit on 500 fights on our guild for some seasons because we were many fighting on a sector and it could be easily accidentaly closed, 20 to 30 players around, back then it was fun and we spread the fights also. Now in the last year and so when I wasnt around at all on FoE to get my fights in, I havent said anything, I kept collecting my 6k treasury goods and I havent said anything to anyone in my guild doing 5-15k fights while I did 0
I simply didnt care, RL stuff was more important, but I still do my best on games when I am around, even if for 30 minutes/day
Well, they are demonstratable facts - but you are correct that they aren't necessarily repeatable.
And yes, my increase was largely due to fights being available more often than not, compared to prior seasons when the more active players cleared the map quickly. And yes, I'm an opportunist - I don't set my alarm to be ready every 4 hours - I check it when I check it. If there is something there I hit it, if there isn't, I don't.
This season, as my guild mates have reported, is going much slower - but that isn't completely driven by the change (if at all) but more so that we simply don't have one or two other guilds active enough to swap every 4 or 5 hours. But this has happened in the past before the change also. It's just which guilds you happen to be matched against.
Someone pointed out earlier (many, many times LOL) that the math is the math.
This change will in no uncertain terms, reduce the maximum number of fights that anyone can get. Most heavy fighters probably weren't getting 1K per day, but even if 600 or 700, that number will now be reduced. If the reduction results in a simple reduction, then yes, the map will move slower. If the reduction results in less active players (notice how I changed that from lower level
) getting in more fights like I did in the first two seasons, then the map should continue to swap out.
The reality is that there are many scenarios that get played out every battleground - two or three large guilds dominating the map is the norm, but not always. My hope is that in my live server (small but active guild - dominates in diamond lite but depends on the good graces of the large guilds in regular diamond) the change will give my guild a little more breathing room to move into the second ring on the map.
We'll see when we see.
I really appreciate your sincerity here
Math is math, I know, everywhere I will meet this as an engineer
))
But now a top guild will struggle reaching 50k fights/round with the nerf, rather than previous rounds without the nerf in which top guilds could reach even 150k fights per round as a whole guild. Now the problem is with the spreading, and here is a issue for every guild especially, they need to spread the fights and be able to fight at the desire times, the other players that cant be around when are swaps should not be that upset on the others that were there to fight ...
I take the situation on my guild, many players before the change werent fussed anymore for swaps even if we announced every little time the sectors on both message center and discord, so we and the other active players benefited from their absence, that was the case for every guild, players with 15-20k fights per round ...
This change affected the total number of fights that could be done in a guild, and You have seen for yourself how fewer fights were did in your guild now compared to what it was before., but still, You can benefit now because it doesnt matter when you connect, you can find a decent boosted sector to do your fights in
The major factor and issue as it was said many times it was and remain the matchmaking, in every game if you put 2-3 top and greedy players/teams around 5-6 smaller they will beat them and keep them cornered. It is just a matter of strenght and goods here, similar is going with GbG, guilds arent matched by their power, there are guilds from platinum where they had some more sectors taken than the others and advanced to diamond and were matched with the lions ...