Kronan
Viceroy
I got a question recently from someone wanting to understand GBG better. It’s worth providing a detailed answer, but explained.
Here’s the question: In GbG, how do Siege Camps (SC’s) work? For example, how many SCs would it take to fight for a sector totally attrition free (ie don’t incur any attrition penalty).
Here’s the answer: In the current GbG design, INNO built the SCs to work in an ADDITIVE probability stacking model. So to answer the question, here’s how to figure it:
1 Siege Camp gives a 24% chance for a zero attrition increase on that battle
2 Siege Camps give a 48% chance for a zero attrition increase on that battle
3 Siege Camps give a 72% chance for a zero attrition increase on that battle
4 Siege Camps give a 96% chance for a zero attrition increase on that battle
5 or more Siege Camps give 100% chance for zero attrition increase on that battle. In other words, NO ATTRITION accumulates.
With a carefully planned and then mapped journey, a guild with enough people power, goods and other financial resources (diamonds), could take over the a lot of the map very very quickly, and with next to no attrition.
Us math geeks have privately discussed a theoretical method to slow this type of rapid attack on the entire map. It makes a tiny change. It would change this FROM Additive probability stacking to a MULTIPLICATIVE probability stacking model.
In this Multiplicative model, a guild cannot get to ZERO attrition no matter how many SCs they built, so would eventually get stopped by the pain of the game.
The multiplicative stacking model’s equation looks like this (vs straight adding of the probability):
1- ((1- First SC %) x (1- 2nd SC %) x (1 - 3rd SC %) x (1 - X SC %))
so if you had 4 SC to support your fight, here’s a comparison of the probability models:
Additive: 24% + 24% + 24% + 24% = 96%
Multiplicative: 1 - (1 - .24)⁴ = 66.6%
As you can see, this very small change will make a big difference in fighting “attrition free”. Right now, enjoy the additive probabilities
Here’s the question: In GbG, how do Siege Camps (SC’s) work? For example, how many SCs would it take to fight for a sector totally attrition free (ie don’t incur any attrition penalty).
Here’s the answer: In the current GbG design, INNO built the SCs to work in an ADDITIVE probability stacking model. So to answer the question, here’s how to figure it:
1 Siege Camp gives a 24% chance for a zero attrition increase on that battle
2 Siege Camps give a 48% chance for a zero attrition increase on that battle
3 Siege Camps give a 72% chance for a zero attrition increase on that battle
4 Siege Camps give a 96% chance for a zero attrition increase on that battle
5 or more Siege Camps give 100% chance for zero attrition increase on that battle. In other words, NO ATTRITION accumulates.
With a carefully planned and then mapped journey, a guild with enough people power, goods and other financial resources (diamonds), could take over the a lot of the map very very quickly, and with next to no attrition.
Us math geeks have privately discussed a theoretical method to slow this type of rapid attack on the entire map. It makes a tiny change. It would change this FROM Additive probability stacking to a MULTIPLICATIVE probability stacking model.
In this Multiplicative model, a guild cannot get to ZERO attrition no matter how many SCs they built, so would eventually get stopped by the pain of the game.
The multiplicative stacking model’s equation looks like this (vs straight adding of the probability):
1- ((1- First SC %) x (1- 2nd SC %) x (1 - 3rd SC %) x (1 - X SC %))
so if you had 4 SC to support your fight, here’s a comparison of the probability models:
Additive: 24% + 24% + 24% + 24% = 96%
Multiplicative: 1 - (1 - .24)⁴ = 66.6%
As you can see, this very small change will make a big difference in fighting “attrition free”. Right now, enjoy the additive probabilities