I want to ask, and paint some broad-brush strokes here. For the most part, we're down in the valley doing detailed technical work on the feeds and speeds of GbG 2. I want to pop up the stack a bit.
What PROBLEM was GBG 2 created to solve? Are the both visible AND invisible changes addressing the concerns from us, or their own? OR some of both. Do we know what they are?
Has anyone made a "concern list", and if so, is there any agreement as to what the top 5 things wrong with GbG 1 that would make it add more to Inno's bottom line (from their perspective?)
Other impressions. No - I am not spending my RL quantifying these "impressions", but appreciate those members here and their time investment to demonstrate those points. Thank you fellow geeks. Because of what you posted, I keep nodding my head.
YES YES YES that's what I'm seeing too (without generating that impeccable detail myself).
See if you nod your head too on GBG 1 & now GbG 2.
1) GBG 1 is 2 years old. Nov 2019 birthday.
2) We all wanted to treat it initially as players in GvG do - King of the Hill.
3) Fighting slowly gave way to cooperation (Economic Game Theory RULZ!)
4) We got used to feeding at the trough each week, and player life was good. FoE collect a little, FOE FIGHT a lot, get FOE rich, play more golf.
5) But deep in the forest in the big castle, alarm bells were sounding.
6) People wholesale turn their cities in cyborgs boosting machine, TUNED for GbG. Great for GbG, bad for FoE historic game design.
7) Bad software was created, and sad to say, used to circumvent fair playing in FoE.
8) More alarm bells, and counteracting game changes which many have said damage the fabric of the entire game.
9) Inno tries to slow the "heroin" drip of FREE FREE FREE GbG good stuff (FP - the runaway train of the GbG game. Changing reward ratios!
10) Users loved 2 years of cheap/easy/free, but it hurts the bottom line of any corporation, so it gets "modified" and rebalanced.
11) Inno first tries quiet changes in the last 2 months of GbG 1, that become visible through collective sharing and sleuthing.
a) AI changes increasing predatory defense GbG postures and tactics
b) Slowing gameplay by reducing autobattle effectiveness @ speedy fighting. Creating back-to-back orthogonal defense armies.
c) Adding rewards that don't resonate with users that started day 1, with GbG 1.
So here we are. GbG 2 is released.
What are we going to advise Inno to do? Do we understand where we are as users, collectively? How can we help them more understand where we are as players?
Here's were we are now:
Let's start with: Every 4 hours, for 10 days, rest for 3, and repeat to infinity.
Work harder @ it, get much less from it (than GbG 1), and keep doing it. Does that does spell " E N J O Y M E N T"?
Really?