Sometimes there are reasons that small guild don’t just join larger guilds , n recruiting new members is also very hard because the only ones that want to join are beginners. Those players we have many times helped them get Arc ,Alcatraz n other BGS just to see them get what they need to join larger guilds n leave.Strong gbg guilds will race you to capture sectors with siege camps. Then you won't get any support.
If there is less support around the edge, those guilds will have fewer people fighting those sectors, and weaker guilds will at least get you take one or two and have more options for sectors.
If you want more fights, join a stronger guild or recruit to make your guild stronger imo.
Unfortunately, gbg really made small guilds substantially less appealing.
I will have to make a small correction here: As I just noticed, the chance does not seem the be 50% anymore. I will have to ask the devs if this is intended and if I can share the exact number with you. Sorry for the wrong information I provided here.Yes, the chance to receive these Fragments is also 50%
I will have to make a small correction here: As I just noticed, the chance does not seem the be 50% anymore. I will have to ask the devs if this is intended and if I can share the exact number with you. Sorry for the wrong information I provided here.
Sometimes there are reasons that small guild don’t just join larger guilds , n recruiting new members is also very hard because the only ones that want to join are beginners. Those players we have many times helped them get Arc ,Alcatraz n other BGS just to see them get what they need to join larger guilds n leave.
After doing that over 10 times you stop even recruiting.
I don’t know what battlegrounds you’ve played in ,but not being able to use siege camps at least next to your base does not work at all. Just try playing a session in battleground without the use of siege camps and you will find out way smaller guilds elect to not even compete in diamond league when they are forced to play there.
Or turning at the very least this suggestion into an perk. This statement makes perfectly logical sense as HQ is adjacent and providing some support. Similar to other games where HQ has buffs and adjacent areas are benefitting from HQ.Honestly the reasonable answer is the HQ (not the doorstep, but the HQ itself) should count as 2 siege camps. Think of it as a catch-up advantage - because once guilds have established themselves in the center and are swapping back and forth, you need such an advantage to get in the game.
What is the target of these changes? What will you achieve if you get what you need? It is not difficult for a strong guild to leave HQ. The weak one will not be able to get out in any case: her path will be cut off before she takes the first province.Honestly the reasonable answer is the HQ (not the doorstep, but the HQ itself) should count as 2 siege camps. Think of it as a catch-up advantage - because once guilds have established themselves in the center and are swapping back and forth, you need such an advantage to get in the game.
What is the target of these changes? What will you achieve if you get what you need? It is not difficult for a strong guild to leave HQ. The weak one will not be able to get out in any case: her path will be cut off before she takes the first province.
The weeker guilds don’t want to play in the same league as the strongest guilds play . You as it has been apparent in your comments don’t want to play in a league with equal strength guilds.What is the target of these changes? What will you achieve if you get what you need? It is not difficult for a strong guild to leave HQ. The weak one will not be able to get out in any case: her path will be cut off before she takes the first province.
In time the nerfing of gbg rewards will likely cause many large guilds to place less emphasis on gbg....
The treasury goods and time required aren't worth the coins and supplies given as watered down rewards.... imho
Obviously it's not going to make the weak guilds suddenly win Just give a chance for them to do a little more of something before they get sealed back in again - let them feel a little more control as they fight over whether they get 4th-8th.
I would agree with either of these two suggestions. However, so far we have more fights without attrition on the new map. And we have all the same unfortunate ones who should not be in the diamond league at all. The saddest thing is they don't want to be here themselves. Otherwise, they would have strongest and come out to hit next to us.I'd also accept an actually-functional ranking system, but that would be far more complicated - and even if it's possible, probably beyond inno devs interest level.
And a nerf to free fights so that the stronger guilds do run out of attrition too eventually.
There are already enough illusions in this game. Why do you need another one? Why not create something really worthwhile?Strong guilds only wind up paying the 160 advances with no attrition reduction tax once a season. Weak guilds getting sealed in wind up paying it all season long. If you want to see them do more and give an illusion of competition, they need a bit of a hand to do so.
on the FR server, there is a very large majority of negative opinions, only the very large guilds are delighted because they earn much more despite the decrease in%I don't know how it is on the other servers but on the NL server only negative comments, are the developers that arrogant that they persist ignoring all feedback ?
I will have to make a small correction here: As I just noticed, the chance does not seem the be 50% anymore. I will have to ask the devs if this is intended and if I can share the exact number with you. Sorry for the wrong information I provided here.
Attrition was originally introduced with GbG to prevent infinite fights. Ever since SC came to be attrition can be bypassed all together. Effectively turning GbG in an mad race who can build the fastest SC and who can get an alliance quick enough. The solution appeared at first obvious: removing any ability to bypass attrition. However it'll cause massive outrage and backlash. So, some how an rebalance act could be the only long term solution. Though to what point cutting and nerfing the capability to bypass attrition?And a nerf to free fights so that the stronger guilds do run out of attrition too eventually.