It's crazy, the castle which is appreciated took 3 months to arrive on the direct servers but when you lay a dung, we are all entitled to it as soon as possible, before even being able to test thoroughly.
You forget the masterpiece of Mughal empire. The settlement isn't the problem, we players are the problem that we can't figure it out and don't understand what's fun. Also the "heal all" button debate continues with an intensifying silence. Though including the fix for that would've made perfect sense in those GbG reskin update and massive SC buff.
Still the balance in GbG is lacking behind the exploits and lacking general balance. Let's make it easy:
Different sectors in the same ring delivers variable amounts of VP (some guilds can get easily 10s of VP more out of the same adjacent tiles of the same ring in front of their HQ)
SC, I dunno why it's so hard to understand that SC is massively OP as some guilds can't using them (no slots in adjacent HQ sectors, unfavourable required resources). Thus attrition just hits some hard while it doesn't hit some not even in the slightest
Solutions:
1.) Standardised VP production/sector depending on GbG "rings"
2.) Capping SC to 50% (does not stack beyond 50% chance) in exchange applying the same rule as an nerf to traps and decoys