Noname 5.0
Steward
For the hundredth Owl II it’s easy for you sit back and dictate your will on the game, you have a guild with 80 members that all contribute to your treasury so it’s easy for you to keep placing siege camps whenever n when ever you .
For smaller guilds we have a limited amount of siege camps we can place . So when we capture a province n place a siege camp it get captured by a guild like your. When we recapture it we cannot always replace it .
I’ve changed my strategy since we last argued the point that larger guild should battle larger guilds.
I am not afraid of battles n taking provinces. It’s just that battle in the diamond league for us is not worth the resources it costs to play there.
We are just fine in the platinum league with guilds more equal to ours.
Since I know you won’t play on a smaller guild (4 members) try play your next battleground without using siege camps.
You will soon see how pointless it is .
I THINK THAT THIS GAME IN BATTLEGROUND ALLOWS THE USE OF TOO MANY SIEGE CAMPS.
Each province should only be able to have one siege camp. Being able to run the map not having your attrition level go up each move is not only unfair it removes all strategy of the game.
For smaller guilds we have a limited amount of siege camps we can place . So when we capture a province n place a siege camp it get captured by a guild like your. When we recapture it we cannot always replace it .
I’ve changed my strategy since we last argued the point that larger guild should battle larger guilds.
I am not afraid of battles n taking provinces. It’s just that battle in the diamond league for us is not worth the resources it costs to play there.
We are just fine in the platinum league with guilds more equal to ours.
Since I know you won’t play on a smaller guild (4 members) try play your next battleground without using siege camps.
You will soon see how pointless it is .
I THINK THAT THIS GAME IN BATTLEGROUND ALLOWS THE USE OF TOO MANY SIEGE CAMPS.
Each province should only be able to have one siege camp. Being able to run the map not having your attrition level go up each move is not only unfair it removes all strategy of the game.