For GBG there is literally nothing that can be done to improve negging - it will always be slower than fighting unless there was an auto neg or just pay goods for 1 fight like on the campaign map.by negotiating
and negotiate
because for fighting there a almost a dozen GB and hundreds of event buildings to make it easier
but there is NO building that makes negotation easier
(Space Carrier doesn't make it easier, just gives rewards a few times)
so if only one part gets improved it mustn't be fighting AGAIN
Too bad a similar feature was scrapped. They've tried once to put in some effort to make a semi-automatic neg. feature. It was dropped, though it had potential.unless there was an auto neg
Yeah I remember that, it still took too much time and wasn't as much of a "guarentee" as autobattling 1) because the average negotiation on gbg does not have a good chance of success to succeed (5 options), 2) this makes negotiation on gbg difficult 3) there are no bonuses for negging like there are for battling to make the battle/neg easierToo bad a similar feature was scrapped. They've tried once to put in some effort to make a semi-automatic neg. feature. It was dropped, though it had potential.
It was also flawed in that it at times chose the same good for several slots, while many other goods where an option. Negotiations deserve a buff of their own and some ideas and suggestions where made. Unfortunately no response from the devs or any signs of intentions to do something with it so far.Yeah I remember that, it still took too much time and wasn't as much of a "guarentee" as autobattling 1) because the average negotiation on gbg does not have a good chance of success to succeed (5 options), 2) this makes negotiation on gbg difficult 3) there are no bonuses for negging like there are for battling to make the battle/neg easier
If it was just pay these random goods like on the continent map, it could change the whole dynamic of gbg and make goods producers even more valuable.
The main point is that negging is way too slow for the pace of auto battling, it's not even an option. Even the auto neg was too slow and not accurate enough. This kind of suggestion would be ok for other times you would be negging like the japanese settlement or the colonies. It may make negging slightly faster, but it's nowhere near as fast as just clicking "auto battle" and being done with it.It was also flawed in that it at times chose the same good for several slots, while many other goods where an option. Negotiations deserve a buff of their own and some ideas and suggestions where made. Unfortunately no response from the devs or any signs of intentions to do something with it so far.
I agreed though I can imagine them charging diamonds in addition. For example pay 5 + 4 * X goods of each choice * 1.10
X goods = amount of goods each choice would’ve cost.
For example 10 for each choice and 10 different goods: 4 * 10 * 1.10 = 44 + 5 to bribe instead of negotiating. So, either risk the need to buy an additional turn and/or redo the negotiations or bribe with potentially higher costs.
Paying a predetermined bribe would kinda be on equal speeds as auto-battle. Assuming the confirmation for paying diamonds have been disabled during the usage. The downsides however are the costs of diamonds and potentially higher goods costs on average. Let's say 80 negotiations fully done with instant bribes, it would cost 400 on top of potentially higher average goods costs. This is just a quick example. Which could make it for MTG/Inno interesting to look into and have as a player as an quicker alternative of regular negotiations.The main point is that negging is way too slow for the pace of auto battling, it's not even an option. Even the auto neg was too slow and not accurate enough. This kind of suggestion would be ok for other times you would be negging like the japanese settlement or the colonies. It may make negging slightly faster, but it's nowhere near as fast as just clicking "auto battle" and being done with it.
The average cost for the bribe should be calculated on the assumption that the negotiation is restarted when not doable - higher goods cost, no diamondscost 400 on top
My examples where based off a negotiation + 1 discounted extra turn but with all options used. Which are more costly on the goods end but cheaper on diamonds extra turns.The average cost for the bribe should be calculated on the assumption that the negotiation is restarted when not doable - higher goods cost, no diamonds
The 400 diamonds example wasn’t for 1 bribed negotiation, it was for 80 bribed negotiations. In my example for instant negotiations (bribing), goods costs are vastly higher than it could’ve been assuming a successful manual negotiation. The diamonds costs added (5 diamonds) is actually a discount. Assuming the neg. would’ve taken at least 1 additional turn costing 10 diamonds. So, 80 bribed negotiations * 5 diamonds/bribe = 400 diamonds.Honestly, I don't think anybodys going to pay 400 diamonds for one negotiation even if that was the diamond cost of the goods required. If there is auto battle with no cost with diamonds, there should be a pay goods option with no diamond cost and no negging minigame because it's 1) often too difficult to solve in one try 2) takes too long. The negging just has to be eliminated to be able to compete in gbg.
Plus, goods cost different to attrition, so a sector when you have 0 attrition should be like 1 diamond because you'd only be spending like 20 goods (for example), versus a 100 attrition sector that could cost several hundred goods.
negs should be worth 3 or 4 points instead of 2
Or worth 1 points for 4 goods, 2 points for 5 goods and 3-4 points for 6 goods
it will not happen sadly. negs in GB - the 4th turn for 10 diax is mine for IG. i spend hundreads of diax for negs every sessionLike I said, give me the option to get a 4th turn, either via Tavern Boost or Via GB, thats all I'd need to be perfectly Happy. And it's nothing new to implement, since GE already has that feature, which is also proving that it isn't OP in any way.
Option 1 or even option 2 imo might work if it would have limited amount of uses (10-20) ... so it would not reduce attrition completelyLike I said, give me the option to get a 4th turn, either via Tavern Boost or Via GB, thats all I'd need to be perfectly Happy. And it's nothing new to implement, since GE already has that feature, which is also proving that it isn't OP in any way.
Preferable Via Tavern boost though. Or make the GB 'Without Age' as ToR.
Option 1 would be too strong for GbG Environment - it's fitting for GE5 and its Negotiations with 10 Options, but would be too strong for GbG and its 4-6 Option Negotiations
Option 2 would make Attrition Levels kinda pointless for Negotiators, thus would also be too strong
Fighting | neg. Counterpart | In game? |
Himaji castle | Space carrier | |
AO | X% chance +1 turn after the 1st turn | |
Kraken/Virgo | X% chance 1st Y successful neg. Z% costs are refunded X% chance -1 1st Y option 6+ option neg. |