Kronan
Viceroy
Ok, I understand the correct strategy, now.
But let me underline something:
Till now events were much easier, I didn't need to think to get a full set of the event building.
It was more than enough just to log in and play every day.
This has changed with this event and it wasn't clear at the beginning of the event (at least it wasn't to me).
This isn't that black or white (hard/easy). Is it the easy layup of 5 years ago, when 60-80% of the players did high-5's that they got the event prize for just showing up?
No - emphatically no. The price of poker has gone up in the event designs, but it's not like a light bulb turning on immediately. Inno has added more and sharper math, layers of multiple micro-events (distractions) and other exploratory things into layers in all new events,but over time. @Ironrooster navigated ALL this FABULOUSLY, and takes top prize. He got lots of desired daily specials AND the event prize. He groks it.
Most people can't focus on a single goal, or even attempt to stack 2 goals (event super prize AND daily special aggregation..) into a single coherent strategy. It's not easy - you have to plan and know what you're doing.
Luckily, this game has math quants in the player community, and they are very good at decoding all that complexity into an edible event strategy for the masses. But if you venture out on your own, you risk missing your event objectives (any/all) and will then have to pay for it via penance - money or diamonds - which makes UP for your errors or mistakes.
The bigger picture is that if EVERYONE always gets ALL the prizes from the event without spending, Inno doesn't make their revenue projections for the event or events. They will then adjust the complexity up so that it comes into balance for them, and through us as tighter layers of achievement and a harder path to success.
Right now they seem to be @ 1 in 5 for "Free or super low cost". My hypothesis stems from the fact that we need the final upgrade from leagues (or similar competitive event structures on other events...) to be successful for getting the full event building.
Since BRONZE in this leagues status creates the "boundary" for success @ 20% for the population, then it's clear that Inno has set their signs on that boundary for mostly free rewards.
They know the risks if they make them too hard (no event revenue as people just give up). They have to have a "carrot" out there so people at least try to earn the prizes, and get so close they will pay to cross the finish line if it's a reasonable amount of earned (or payed for) diamonds.
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