what a waste of the FP players will put into it because they don't know better
This is just what I was thinking.
announcement said:
We made sure the Oracle of Delphi Great Building will be useful to Iron Age players, but not really that interesting for advanced users.
Since new players might well get carried away, how about capping the levels on this building, since it is already realised that it has limited lifespan?
If it can only have 5 levels, or even 10, then at least there would not be huge frustration later, when the player deletes it. (I already hear the cries of "do that to the Colloseum, as well".) Alternately, how about popping up a message to the owner when the Oracle gets to level 5, 6 and 7 (beyond that, they should have got the point) to warn that they might later be wanting to remove the Oracle and they could now consider spending FPs somewhere else, instead.
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I like that the early game is being improved but to be honest, I think developer's time would be far better spent in the tutorial. It has some awful gaps in it and even leads a newbie inaccurately at times. (If devs are interested, I could give some detailed suggestions but since it would take a time, I don't want to do that unless they are going to at least consider improving and expanding the tutorials.)