Expanded OF episode 6 feedback
GB
Active bonus
The active bonus. Well not all populair Great Buildings find the blessing of a fantastic bonus. The combination of
very nice passive and active bonuses are rare and with good reasons. Kraken for example is a super fantastic GB,
but this is very rare like AO. For example Zeus and Church of Achen are both populair. Yet Zeus don't even has a
active bonus to talk about and CoA has only some coins. Yet they are must has pure by passive bonus. This GB
might be falling in their serie for players that like this passive bonus. So personal I find any active bonus for this
GB okay and for GB's in general with good passive bonuses. Since active often is a forgeteble bonus anyways
and I often select on passive bonuses that fit my play style well.
So in short, I don't care about the active bonus. A GB with this good passive bonus is duable to be built with any
active bonus.
That's just my opinion, coins okay nice for fp's but not super great, medalls well nice to have to
get my hands on extra attemps in GE and victory expansions, anything else well active bonus is for me only in
use to reset passive bonus.
Passive bonus
Passive bonus, Talked with some friends about it. They find it very intressting regardless of the playstyle. This
GB promots the productions of any building you like. Do you like fp's? This GB gets you coverd with giving a
change to double the fp output. Like goodies? Same story. Something random? Must I still explain, this thing
has you coverd in every desire.
Designe & size
The designe is fantastic, if not wonderfull and fits very well with the theme. The size is decant. Between large
and small so in short medium sized. The developers how drawn it did put a lot of effort into it, resulting in a
detailled GB and that's paying out. The programmers did a fantastic job in making this skill possible in the
first place. Since the system deals with two variables. Chanche and double productions. So at first they
had to find a way to deal with the chanche so the computere decide with X% chanche the skill conacts,
secondly the computer must double the output when it connects. Must be challanging.
Units - ballance & designe
Light
The light unit looks fantastic. This unit is a masterpiece and the drawing team surpassed themself. The unit
looks realy like a fish and still very robotic. Very well done. Also the programmers, well done with the
animations. They look very smooth and great.
The dragon breath is an intressting designe choose. Meaning this is suppost to the futher development of
Dragon Drones. This is nice, but would like to see a improvment in the second skill, what this unit don't
have. I would like to recomand the stealth skill (on bushes or trees for example). This will greatly help in hunting eels, forcing
them to get closer, beeing an improvment of flying and would promots the Medusa's explosion with giving
this skill making sense. So in short it's a overall improvment.
Fast
Did not see this unit on the field yet. So the following feedback is based on information provided by other
players.
Finaly flying skill once again. For all units is the flying skill on a flying fish making the most sense. This
skill is fantastic on a fast unit and very nice for dealing with any artil. The swarm skill makes the unit
compative with the eal how is blessed with stealth. Covering it's back. Very well designed skill and also
very realistic. Saw flying fish only in swarms. Swarms greatly improve the survivle chances of this
kind of fish. So very realistic skill for this unit. This unit as it is now is perfectly designed and should
be what is now and not change.
Artil.
Did not see this unit on the field yet. So the following feedback is based on information provided by other
players.
The artil. is a nice unit, but I find the quick deployment and discription a bit odd. At first quick deployment
works against this artil. puting it in front of the enemy. This is simply no good for this unit. In the discription
the unit has been discriped as a unit with great defensive capabilities. Yet this is not the case at all and
makes this a sitting duck. While the discription made the impression that this is not a siting duck. So I
strongly advice some kind of Reactive Armor. Reactive Armor solves the problem of beeing a sitting
duck. Secondly the blast is okay, if the light unit gets stealth. Since this would make sense after this
is added to that unit and this skill would knock out hovertanks influnce as I guass was the purpose
of this skill. Otherwise the skill don't make sense, since the eel is stealth and I suggest to keep it
this way. Since that designe choose is a core ballance designe chooise, especialy with the crab
in mind.
About the name. I still like to point out that Medusa is more land based. Personaly I would like to
suggest the rename Hydra. This may a detaill, but the current name simply don't fit in the current
theme. While Hydra fitting perfect in the current theme and also fits with the designe of the unit as
it is now.
Style & designe buildings
For the buildings, style and designe. The style is very nice for the oceanic theme. The research
is fantastic and the final parts are lovely chooisen. With unlocking the last secrets and keeping
the oceans healthy. I love the buildings and chooises made by the team.
I'll look forward to the Coming Soon era. I would find it very funny if the era will realy become
Coming Soon.xd Anyways the picture let all possiblities open. Nice chooise so far. Glad to
be able to test the new developments of the game here for you.
Edit:
I realized me that if Light unit gets stealth on plains, we are back to a HoverTank-like
situation. So it might be better to have stealth for another terrain. So Medusa's blast
makes perfect sense and will be able to knockout the influnce caused by Hovertank,
if this speculated motive for blast is correct.