My point was there are already some GB's who's active boost is irrelevant to players, but they still build them for the passive boost. Why is this GB any different?
you made my night, with few words you give a realy good answer. so good that now nobody cant say something bad about medals in the new GB. thank you! im glad too see a person with your mind and logic in this game/forum. we need more people like you and im not being sarcastic.
people build deal for medals? or habitat for gold? or dynamic for supplies?. hey! innogames decided to add medals as a secondary bonus for cape canaveral.. OH NO! now nobody will buy cape canaberal cause the GB gives medals, ill give my negative opinion about this GB as one of the worst GB in the game... pls...
also if somebody is complaining about lack of ideas for new kinds of GB bonus, ill give to you some ideas.
1. when a military unit attack, have X% chance to heal itself for the half of the dealt damage.
2. let you increase the numebrs of players that you can send a friend request (actualy you can add 80 friends so with this bonus you'll be able to ad 81, 82...140..)
3. each level decrease the time required to generate 1 fp. at level 80 time could be 10 minutes per FP. that means 6 fp per hour. 120 fp in 20 hours or 144 fp in 24 hours.
4. when you visit a friend's tavern, the chance of get 1 FP increase in x%. at level 50 42%? + 8% if the friend have red carpet ? 50%. if you have 140 friends = 70 fp per day.. (this increase the motivation to visit your friends tavern daily)
5. each level gives you a chance to decrease the cost of the next bought with gold FP by 100 gold.
6. when a military unit is killed,the unit have x% chance resurrect. (this work for ofensive and defensive units).
7. when you spend 1 fp in any GB or technology, that FP have a chance to be duplicated. (so the game put for you 1 extra fp).
8. when you recollect any GB production (doesnt work for this one)you have a chance to reduce the required time to recollect it again in 1 hour.
9. when you attack a neighbour , you have x% chance to reduce the time you must wait for attak him/her again in 12 hours (or maybe 6 hours?) .
10. x times per day, you can reduce the time of production of any building excepting GB in Y time, the X and Y time increase with each new level.
11. provide guild power crowns once per day. each level increase the quantity. also increase the "points" your guild and you get per zone aquired or victor (when you win a battle) at level 1 = 1%, level 10 = 5%? so if each guild member have one the bonus is better, is like a gigan hall of fame.
12. the attack and defense of a military unit is doubled for the next turn if that unit kill an enemy unit with 1 hit.
13. you can select 4 builds and boost the production if these builds are connected (doesnt matter the type of building excepting GB). you can use this 1 time per day at level 1, maybe 5 times at level 10?.
and have much more but i think that is enough for now.
also, about the huge number of types of military units or "houses" or technology if each technology have a logic reason to be unlocked like ( you must unlock electricty in order to use electric engines) i think then there are not problems about the number of technology per tree. (for example imagine as a future era the sky future where each building is floating above clouds, but in order to do that you need to unlock a thecnology in oceanic future that let that buildings fly and stay in the sky...)
and about the number of military units, add to the game more difficulty and strategy and for house, if each house have different sizes and gold production let to players with less space have decent things?
(my apologize for my bad grammar) .