It is true, the delay is less than it feels to be. I made tests and indeed it is not much slower than before (as I wrote before about 150% of prev. time (including animation etc.). But the real time is only one part of the problem. More important is as it fealy for the player and here it is definitly feeling as it would be 3 or even 4 times slower than before. I stopped most of the RC because it feel frustating and it feels as it is not worth to sit here and looging on a deactivated button.
And still there is no known reason why this is done. If it is done to slow down RC for all independend of cheating or not then it is done as intended by inno.
As we showed several times the solution is not useful to bring a disadvantage to cheaters. So it seems the only intention to generaly slow down the progess in the game. So what may be reasons for this:
- Maybe inno will force as many players to change to APP Version. So browser support may get stopped at all after some time
- Maybe inno will stop developing FOE and force players to switch to another inno game (unlikely)
- Maybe inno will stop that players are playing mor then on world (additional playtime per world ...)
- Maybe it s a trick for the upcoming FOE plus. The "Normal" players remain restricted while FOE plus player get the possibility for increased speed.
However I fear we will never get an answer to this question