DeletedUser8277
Guest
I got my first daily challenge today, I went for the easy prize supplies. The two quests are:
Win 10 battles
Finish 12 1 hour productions.
I'm already out, I don't have a fighting city which is why I chose the lesser one. It's also 2 days into GE so unless I play GVG plunder or fight ahead on my map, which I can't do, there's really not an avenue for me to fight. This seems wayyy too complicated for the first day of the easy chest.
Not to mention doing this at the same time as an event. How many supply buildings does the game think I have that I can do event quest calling for productions AND daily quests for productions? I imagine the difficulty only scales up so if this is a day 1 task I could only imagine all the hoops one would have to jump through for only a 7% chance at a good prize.
The good weekly prize percentage needs to be upped considerably if the game expects people to rework their entire cities every day to accomplish these. I will do them to the best of my ability on beta, as that is the mission, but as is I'm not giving up my game on live for weeks at a time for a 7% chance of something. I like quests in general, even when I'm not interested in the end prize because of my Chat boost, which isn't applicable here which just lowers my motivation to do these further on live.
It does give players a new playing option, ignoring RQ's, ignoring story and ignoring progress to focus on these. I'm interested to see how a players might make new strategy for these, but I know I'm not going to be one of them. I've already chosen my strategy, too late to change everything now.
As others have said the 8AM time thing is going to have a negative impact on many players. Why not start a 24 hour clock when the person logs in for the first time that day like they do with sales? If this takes off and is popular, or even at the very beginning when people are checking it out, can the servers even handle the load of everyone logging in at 8AM everyday?
Questions:
1) I don't see this addressed in game but are the week end prizes the same regardless of what chest one picks?
2) Once you choose a chest on day 1 are you locked into that chest for the rest of the week? If you change it midway through (if you can) do you still have the same end prize reward possibilities?
I really think it would be good to include things you've already done for the week as accomplishments. This would enable people to play the game without worrying what the next quest was going to be and they needed to 'save' something. IE mine was fight 10 battles, I've already done that this week though but apparently not on the exact day the game wanted me to. If it's going to be a weekly challenge the entire weeks accomplishments should be kept in account. If they're not you're going to see things like people stop aiding because they worry the next quest might be an aid one and don't want to lose out because there's no one else to aid.
Win 10 battles
Finish 12 1 hour productions.
I'm already out, I don't have a fighting city which is why I chose the lesser one. It's also 2 days into GE so unless I play GVG plunder or fight ahead on my map, which I can't do, there's really not an avenue for me to fight. This seems wayyy too complicated for the first day of the easy chest.
Not to mention doing this at the same time as an event. How many supply buildings does the game think I have that I can do event quest calling for productions AND daily quests for productions? I imagine the difficulty only scales up so if this is a day 1 task I could only imagine all the hoops one would have to jump through for only a 7% chance at a good prize.
The good weekly prize percentage needs to be upped considerably if the game expects people to rework their entire cities every day to accomplish these. I will do them to the best of my ability on beta, as that is the mission, but as is I'm not giving up my game on live for weeks at a time for a 7% chance of something. I like quests in general, even when I'm not interested in the end prize because of my Chat boost, which isn't applicable here which just lowers my motivation to do these further on live.
It does give players a new playing option, ignoring RQ's, ignoring story and ignoring progress to focus on these. I'm interested to see how a players might make new strategy for these, but I know I'm not going to be one of them. I've already chosen my strategy, too late to change everything now.
As others have said the 8AM time thing is going to have a negative impact on many players. Why not start a 24 hour clock when the person logs in for the first time that day like they do with sales? If this takes off and is popular, or even at the very beginning when people are checking it out, can the servers even handle the load of everyone logging in at 8AM everyday?
Questions:
1) I don't see this addressed in game but are the week end prizes the same regardless of what chest one picks?
2) Once you choose a chest on day 1 are you locked into that chest for the rest of the week? If you change it midway through (if you can) do you still have the same end prize reward possibilities?
I really think it would be good to include things you've already done for the week as accomplishments. This would enable people to play the game without worrying what the next quest was going to be and they needed to 'save' something. IE mine was fight 10 battles, I've already done that this week though but apparently not on the exact day the game wanted me to. If it's going to be a weekly challenge the entire weeks accomplishments should be kept in account. If they're not you're going to see things like people stop aiding because they worry the next quest might be an aid one and don't want to lose out because there's no one else to aid.