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Feedback Daily Challenges

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DeletedUser7934

Guest
I do not have this feature in my city yet, so not sure what the prizes will be but from what I read in the announcement I understand it is going to be coins, supplies, goods, medals, FP, blueprints and also special buildings (and possibly motivation kits, boost crates, diamonds).
Can you clarify if the coins, supplies, goods, medals and diamonds rewards will be boosted by the Chateau? I assume so since they are rewards for a quest given by a quest giver and Chateau boosts applies to both standards quests (story & side/recurring quests) and event quests. But it would be helpful to have this confirmed.
 
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8am time is a beyotch as other players have said. I mainly do my daily collection in the evening. Why not start the 24hr timer when the player accepts the quest?

I very much despise the supply quests in pretty much all quest lines because they're not difficult - they're just time wasters that disillusioned devs think that supplies (and supply buildings) are desired in this game. Yes I realize I don't "have" to do them, but there's going to be some point where GE is down for the day and I cant sit at anymore taverns or whatever and then I get peeved that I cant do the daily quest and abandon the feature.
 

qaccy

Emperor
8am time is a beyotch as other players have said. I mainly do my daily collection in the evening. Why not start the 24hr timer when the player accepts the quest?

I very much despise the supply quests in pretty much all quest lines because they're not difficult - they're just time wasters that disillusioned devs think that supplies (and supply buildings) are desired in this game. Yes I realize I don't "have" to do them, but there's going to be some point where GE is down for the day and I cant sit at anymore taverns or whatever and then I get peeved that I cant do the daily quest and abandon the feature.

I'm going to guess your city's filled with FP generators and that's why a supply requirement upsets you. But essentially, you want free stuff for little to no effort. You do see the word 'challenge' in the feature, right? Of course that's somewhat of a subjective term, especially in a game where you can only perform a handful of distinct tasks. However, the only contentious requirements I could see here are for researching, tavern boosts and (if it can show up as a requirement) scouting as these can end up taking longer than 24 hours in some cases. Aid and tavern timers are 24 hours, so there really shouldn't be a situation where you're unable to complete those requirements before the timer runs out.

Anyway, I support the idea of more stuff to do besides GE. I don't have an issue with missing out on completing a challenge here and there, since it's a feature that's going to be in the game indefinitely. Another iteration of the treasure hunt, really!
 

DeletedUser4381

Guest
One question; Will buildings from the special Sets be available as prizes? (Whether it's in the daily or the special weekly prize is irrelevant, I just want to know if they'll appear.)
 

DeletedUser7934

Guest
One question; Will buildings from the special Sets be available as prizes? (Whether it's in the daily or the special weekly prize is irrelevant, I just want to know if they'll appear.)

yes it says it says so in the announcement. The rewards can be - among other things - "special buildings (including ones from sets)".
 
So if I want to do 24 hour production quests or just get FP from special buildings, they're going to spoil at 8am every day??? I'm not seeing the logic of spoiled buildings here.
 
I'm going to guess your city's filled with FP generators and that's why a supply requirement upsets you. But essentially, you want free stuff for little to no effort. You do see the word 'challenge' in the feature, right? Of course that's somewhat of a subjective term, especially in a game where you can only perform a handful of distinct tasks. However, the only contentious requirements I could see here are for researching, tavern boosts and (if it can show up as a requirement) scouting as these can end up taking longer than 24 hours in some cases. Aid and tavern timers are 24 hours, so there really shouldn't be a situation where you're unable to complete those requirements before the timer runs out.

Anyway, I support the idea of more stuff to do besides GE. I don't have an issue with missing out on completing a challenge here and there, since it's a feature that's going to be in the game indefinitely. Another iteration of the treasure hunt, really!
Nothing in this game is particularly challenging except level 4 of GE, as you put it, subjective. Why did we need this feature instead of just adding more quests with different rewards? There's really no point to the whole thing other than to clutter up the page and irritate me. As well this is supposed to be a strategy game, filling your OF city with BA blacksmiths doesn't make any sense.

You'd be surprised how many times I get stuck on aiding/tavern quests in the regular quest lines. Tavern because I only have 20 friends on my list, and aiding because I stick to a schedule and then I already aided everyone when the quest comes up. This game is already becoming a burdensome amount of work.

I didn't say I wanted something for nothing, to be honest I dont really want anything at all. I just play this game for fun, not to be stressed out by nonsense like GE and daily quests and aiding a million people every day.
 

Fairy Lily

Steward
So if I want to do 24 hour production quests or just get FP from special buildings, they're going to spoil at 8am every day??? I'm not seeing the logic of spoiled buildings here.

I don't think it has anything to do with productions.

The new quests will expire after 24 hours but not the actual productions, your city should still run as normal.
 

DeletedUser

Guest
I do not have this feature in my city yet, so not sure what the prizes will be but from what I read in the announcement I understand it is going to be coins, supplies, goods, medals, FP, blueprints and also special buildings (and possibly motivation kits, boost crates, diamonds).
Can you clarify if the coins, supplies, goods, medals and diamonds rewards will be boosted by the Chateau? I assume so since they are rewards for a quest given by a quest giver and Chateau boosts applies to both standards quests (story & side/recurring quests) and event quests. But it would be helpful to have this confirmed.
no

because they are daily challenges
not daily QUESTS

:rolleyes:
 

DeletedUser8061

Guest
I'm not a fighter on Beta (yet), so I don't have attack bonuses, units, etc. And for me, as I saw in your preview, "winning fights" is unfair. Because at some point, even if I do it on lower age provinces, the amount of fights that are left on the map are very much limited. And I simply can't fight in GE or attack other players. I've progressed in this game very fast so not ready for this kind of challenges. And for me it's unfair. Not everyone here fights in this game. You should allow us to choose something else instead. Just like during events.
 

DeletedUser

Guest
I'm not a fighter on Beta (yet), so I don't have attack bonuses, units, etc. And for me, as I saw in your preview, "winning fights" is unfair. Because at some point, even if I do it on lower age provinces, the amount of fights that are left on the map are very much limited. And I simply can't fight in GE or attack other players. I've progressed in this game very fast so not ready for this kind of challenges. And for me it's unfair. Not everyone here fights in this game. You should allow us to choose something else instead. Just like during events.
why can't you attack neighbors ?

attack all neighbors once and then retreat
write down who has 2 spearfighters

attack them when you need to win fights
 

DeletedUser8061

Guest
why can't you attack neighbors ?

attack all neighbors once and then retreat
write down who has 2 spearfighters

attack them when you need to win fights
1. I don't want to motivate anyone to attack & plunder my city.
2. I stay in the same era for less than 2 weeks. Of course, starting from Arctic Future, that'll require more time.
3. Are there really players with 2 spearfighters in the Future era??
 

LadyHecate

Marquis
1. I don't want to motivate anyone to attack & plunder my city.
2. I stay in the same era for less than 2 weeks. Of course, starting from Arctic Future, that'll require more time.
3. Are there really players with 2 spearfighters in the Future era??
Rushing through the Ages to AF in itself will motivate stronger players to attack you! You'll end up at the bottom end of the 'hood and first in line for the top players to attack irrelevant of you Aiding them.
There are always players with a 2 Spearmen defence (or similar, quite often you'll also see a 1 Rogue defence).

The name of this new feature sort of gives you a clue that the requirements will be "challenging" and will not be a breeze for the majority of players. Challenges are most likely to be able to be completed by well-rounded players with both military and farming capacity; rushing through the Ages with absolutely no military does not, I'm afraid, put you in that category.
 

DeletedUser7934

Guest
I do not have this feature in my city yet, so not sure what the prizes will be but from what I read in the announcement I understand it is going to be coins, supplies, goods, medals, FP, blueprints and also special buildings (and possibly motivation kits, boost crates, diamonds).
Can you clarify if the coins, supplies, goods, medals and diamonds rewards will be boosted by the Chateau? I assume so since they are rewards for a quest given by a quest giver and Chateau boosts applies to both standards quests (story & side/recurring quests) and event quests. But it would be helpful to have this confirmed.

no

because they are daily challenges
not daily QUESTS

:rolleyes:

They seem essentially the same. They call them challenges as they are more difficult and may have up to 5 tasks rather than up to 2 tasks to perform, in order to get a reward. A task giver, represented by an icon on the left of the screen, gives some tasks to perform, in order to get a reward. So same thing. And with same graphics, format interface. (that is why they grouped the story side quests under one icon, to make room for the daily challenge giver icon). Whereas for example big events that have a casino wheel or some other form of game of chance are different (need to open the event screen, and no tasks to perform to earn the reward (you just use the tickets, roses, lanterns or whatever is the event currency to obtain the prizes). And the event currency (tickets, roses etc) are given through normal quests/tasks, but are not boosted by chateau as the boost only applies to coins supplies goods medals and diamonds. GE prizes again are not won through performing a task set out by task giver. But for everything else (story/side quests) and event quests, chateau boost applies to these specific rewards.

Anyway, I would rather have an answer by Zarok Doi, who can obtain the answer from the developers, rather than players trying to guess depending on their interpretation and preferences.
 

DeletedUser

Guest
They call them challenges ..
or they call them challenges because the knew if they would call them "daily quests" people would immediately complain that the Chateau doesn't boost it with the argument that they are quests and so it must be boosted by the chateau

So same thing.
or completely different
if you look closely you see that you open a chest

so to be accurate you don't get coins
you get a chest which then give you coins

reward (as you can see on the screenshot): a chest
and the chateau obviously doesn't boost chests

Anyway, I would rather have an answer by Zarok Doi, who can obtain the answer from the developers, rather than players trying to guess depending on their interpretation and preferences.
yes lets answer it again by some more trustworthy person
 

DeletedUser7934

Guest
or they call them challenges because the knew if they would call them "daily quests" people would immediately complain that the Chateau doesn't boost it with the argument that they are quests and so it must be boosted by the chateau


or completely different
if you look closely you see that you open a chest

so to be accurate you don't get coins
you get a chest which then give you coins

reward (as you can see on the screenshot): a chest
and the chateau obviously doesn't boost chests


yes lets answer it again by some more trustworthy person

Well, calling them challenges instead of quests just to avoid having the Chateau boost apply seems underhand to me. However I think they call them challenges just for variety, and because they are more difficult to complete. Else people would likely complain that these new quests (tasks) are too difficult, to which they can reply that they are supposed to be difficult [as mentioned in the announcement] that is why they are called challenges (they are supposed to be challenging).

As for the chest aspect, it depends. As I have said I do not have this new feature myself yet, so I only go by the screenshots in the announcement, and by what someone else reported earlier (that they got coins as a reward).

The weekly reward (for doing all 7 challenges in a week) seems to be indeed a chest that contains a special building or reno kit etc (the very desirable items). I do not know if one will know in advance what is inside the challenger's chest for the current week or not. But as the rewards are special items, Chateau would not apply anyway (chest or no chest).

For the daily challenges, you first choose a chest for the day from the two available. I do not know how the reward (contents of chosen chest) is then displayed along the task/quest instructions. But as mentioned by someone who tried it, one option was a coin package (so should be Chateau-boostable) and the other chest had probabilities of various things, one of which was a coin package (which could/should be boostable).
So similar to the recurring quests which give random rewards it is not known in advance if the reward will be boosted. If you get coins they will be boosted, but if you get BP's they won't be.

Hopefully we can get a definitive answer soon. And I honestly hope they are boosted, since once you go past the early ages (up to Colonial), one cannot do many recurring quests, so chateau becomes less useful. If it at least boosts some of the daily challenges rewards, that would help a bit towards justifying the space it takes and the FP's invested in it.
 

DeletedUser8341

Guest
I like this. It will probably annoy some players that the challenges are too hard to complete every day, so I think it is worth having the nameless one specifically state that completing every challenge every day might not be easy (I don't remember how it was inteoduced!).

The prizes are good, reflecting the difficulties of the challenges. However, it sounds like the requirements are not scaled to age? I think that needs looking at, since coming up with 10000 coins at Industrial is too easy, while coming up with 10000 coins at Bronze is near impossible.

The overall presentation and graphics (on app) is good.

I don't like the 8am start time; as others have said, it is too late. This might iron out over time if the challenges last strictly for 24 hours, so that someone unable to see the new challenge before setting off for work/school can have a chance at working at it in the evening, then completing it the next morning.
 

DeletedUser8150

Guest
I'm not sure if the reward is going to justify the time and disruption to my city on live. Looking at the announcement example that could be quite tricky/ problematic for city layouts. I'm used to changing my city for (major) events ie clear space and pop up some blacksmiths but if I have to permanently keep a load of them just to complete tasks like 30! 1hr productions I'm not sure I will be happy to do this.
 
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DeletedUser8128

Guest
Regading this new challanges, I make the following suggestions:

1. Completing a Gold-Chest should reward an expansion in the first week beside the regular price too or as an exchange for the price. The next expansion should be rewarded after 2 more Gold-Chests, then three, four...up to ten.

2. Completed Gold-Chests in general should be visible on the character like the medals from Guild-Expedition and should significantly increase the ranking points.

I think, the two points above would help to add/change some strategies, where players have to decide, whether they want to change their playstile. Otherwise, I think it is not more than the "treasure hunt"
 
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