What I do not understand is this :
Courtyard Market buying extra turns now do work (thanks for that!), but :
why on earth do 1 turn cost 10 diamonds, while "boost outcome" give me "double" the amount of current collected Goods, whitch cost LESS diamonds in comparison than going for extra turns !!
This NEED to be the other way around ! Let's say MAX 5 diamonds / 1 extra turn and to boost outcome need to be more diamonds ....
I like this minigame, BUT
1) really : you ONLY get 1 turn more than the total amount of Goods you can get (max) .... that's really NOT enough ! At least give 3 more turns than the max amount of Goods ! Preferably 5 extra please ! OR : give 1 or 2 fields for free to start with
2) And make more difference between the 3 minigames in amount of Goods (and turns) to give us a bit more and longer minigame pleasure !! Now it's done way too fast !
3) I like this minigame because it need to be some "logical thinking", but with just so little turns and so big chance to only open fields (stone) with a number on, just a "few" turns over for real fun ! With just so little turns it's way MORE a matter of LUCK !! That makes me sad, because then this minigame LOST it's real function !!!