Do they actually look at the feedback and even think about our responses or is this all set in stone?
They do not, because they think they smarter than us.
Or are we just talking into the wind?
We are.
Can Dudettas, or someone else from Inno, actually give us an explanation on why they added this 'fee' to build roads?
They can, but they will not.
Are you going to give us all time to test the play-ability of all 3 Settlements with several run-throughs before releasing to live ?
Why? Do you want it to be actually
tested?
If you are going to insist on keeping 'paid for' roads in all settlements, what about giving roads the same amount of diplomacy as the 1x1 diplomacy buildings to alleviate to some degree the issues with reorganising to make room for diplomacy.
Wait... What? Do you want to get
something in return?
Is that so hard to guess? Answer has already been given. It's cause players deleted roads, got fast diplomacy, deleted that again and put the roads back.
And what was wrong about it? We were always short of diplo in vikings, this trick was the only option to save some time and have a small chance to finish the settlement under the primary time limit.
If that was the case, they would have done that some time ago.
Are you sure? The community has pointed out that vikings allowed easy 25 FPs every 30 hours (or so) early, many players were abusing it and IG changed it 5 months after releasing vikings... Just to piss off those who actually played the vikings and wanted to earn some easy FPs after finishing the 15th settlement, favoring those who were earning easy 25 FPs for months and then decided to actually play the vikings (or not).
Delete the huts instead. You only need 2 of them to cover your 1 soy field's population. The rest are just there for making you coin - and you likely just collected them when you're doing an unlock.
Um... no? I used to start with 2 soy fields if possible. And I used to collect the kobans 4 h after starting it, collecting goods 1 h later cause I needed that hour to build those soy fields. So, you are telling me to demolish huts which produce kobans to avoid spending more kobans on rebuilding roads... No matter what I do, I lose kobans!
But japanese settlement is probably still easy enough to do it even with paid roads.
It's much worse in the vikings settlement. I used to start with 2 axe smiths, had enough coppers to start 2x 8-hour production (or 4x 4-hour production), then I could collect coppers from huts and do 2x 4-hour production before actually demolishing one axe smith. Now it will be impossible, as the starting setup required 6 road tiles, that will cost 1200 coppers now, I won't have enough to start 2x 8-hour production (e.g. overnight). Vikings were too hard already, now they made the start even harder.
The idea is likely to discourage people from the irritating loop of deleting roads, building toros, unlocking, deleting toros, rebuilding roads.
well, it was kinda weird I admit, but well... They screwed it at first place. If we could get enough diplo from other buildings, we wouldn't need to do that. In fact, we didn't want to do that, we were forced because we lacked diplo, and doing this was the only option for easy unlocks in the vikings setllement.
Then delete an axesmith and rebuild it if you still can support 2 axe smiths and shrines at the time. When I did 2 axesmith starts though i usually had to take the 2nd one down for a little bit anyways because I was running out of coins without shrines.
Rebuilding axe smith takes 1 hour! The idea was to unlock shrines ASAP, you needed to start with 2 axe smiths to do that. You could unlock the shrines and still have the 2 smiths running, if you were collecting coppers from huts. It's impossible now, as I explained it earlier.