I kinda like that it'll be something to aim for long term.and for players who aren't new and can make all points available it currently needs more than 4 years to reach max level
/end editPlease, be aware that your Castle System progress is world based!
i don't, because in 4 years, those lvl 15 rewards are just nothing?I kinda like that it'll be something to aim for long term.
Yeah I'm fully expecting for there to have been powercreep between now and 4 years. I'm more liking the idea that a new player isn't going to go through it in 6 months and then decide they're done with the game because it's maxed out.i don't, because in 4 years, those lvl 15 rewards are just nothing?
this is really hard to answer, at least for the 4 years i don't know what will happen in 4 years, not sure what kind of standard we will have in Event buildings, or new stuff we getWhat kind of bonuses would you like to see for Lvl 15 on the assumption of 4 years? (or would it just not matter because it'll be so far away you might not want anything?)
Nice job, you figured it out! This is an off-grid bonus for doing what you already do. Anyone who's stressing out about a 'commitment' or complaining about it not being good enough are missing this point if you ask me. Nobody has to change their routine at all for this thing and they can still level it up and get rewards from it.4 years or maybe 3 1/2 (with more points for towers in expedition) to reach level 15, in the same time we will have at least 20 events with new buildings and bonusses.
I consider castle as a surplus but not worth to invest my time daily to collect all the points possible, specially when you play several worlds.
All this is true, but wouldn't it be better for the developers spending time on fixing the many problems in the game, rather than a lot of effort on a feature that won't encourage many of us to do more that what we normally do.Nice job, you figured it out! This is an off-grid bonus for doing what you already do. Anyone who's stressing out about a 'commitment' or complaining about it not being good enough are missing this point if you ask me. Nobody has to change their routine at all for this thing and they can still level it up and get rewards from it.
Let's be real. How much tavern coins does a quest desire in average? It's nearly always 1000. Activating the 4 move for GE costs normally 1500 coins, reduced by a maxed out castle, it's still 1200, so still more than enough. I don't see the problem here. The only problem I see with this boost will be the amount of coins we keep in the "bank". The boosts don't cost as much as I gain even on the BETA server, and it's community isn't as active as on the other server. There we will be flooding even more. And that's my biggest critical point for the castle system when it comes to it's boost. Leveling the castle is on another page. Find something useful for the thousands or millions of tavern coins to spend on, don't reduce their costs.I totally agree - this affects the completion of some of the even quests. The tavern Boost should be going the other way not discounted