Overall, players can be divided into 2 categories:
- occasional players;
- regular players.
As much the first Inno target them so that they pass in the second category, nothing is done for the seconds.
With a regular connection, it is easy to overflow with Tavern Coins, Gold, Goods, Resources, Antique Coins.
The regular player encounters bots more often in the arena, makes a hundred fights per day in automatic in GVG, completes the EG every week, has finished all the colonies, does endless events, ...
Bottom line: regular players, including regular diamond buyers, don't want more things, more new things. They want those in place to be improved or corrected.
They want more playing comfort, not more unnecessary facilities.
Inno made their mouth water with the sprint, making us think they were interested in our opinion. But it is a pity to note that few of the most popular suggestions were retained. And when this is the case, the implementation has been totally botched (I take as proof the new presentation of the market which, except for one line, we do not see 2 complete ages.
It makes you wonder if there are still players at Inno who realize their mistakes.
There are so many simple and quickly adaptable solutions that would make our game more enjoyable instead of implementing new features that will be too quickly abandoned.
In a management game, all "money" must be difficult to obtain or have a very strong incentive to be spent regularly.
When we are overwhelmed with everything, it is because the systems already in place have been botched.
Inno, please listen to your players, stop inventing badly thought-out crap and make existing features more enjoyable.