Anyway, I don't want to 'ban' anyone from playing this game the way they like it.
But on the flipside, I'd like this game to have some more support for people who want to play this game in a non-combat way.
The hour is grave for you!
If you can't tell the difference between "violence" in a war game and real violence, it's really time to tune out. Your comparison is as unsuitable as playing Candycrush and claiming after X years of play the ability to drive a car.
Then, FOE has always been clear about its abilities since the beginning, if you like the spirit but not the fights, test Evelnar!
Besides, when we compare the number of players to FOE and Evelnar, we realize that the majority prefer the fights to a remake of simcity! So thank you for not wanting to impose a change that goes against the basis of the game and the desire of the players.
Finally I don't understand you, if YOU don't want the combat part, nothing imposes it on you! Certainly it will be difficult but an assumed choice. I hate negotiations, I do almost none, by choice, although I am aware that I slow down the construction of my castle! Should I do like you and claim that the negotiation points that I don't win are automatically attributed to me or converted into fights?