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Recent content by Wilson5

  1. Feedback Space Age Asteroid Belt (SAAB)

    I don't hate to tell that when I tested that, it didnt work so if there were light unit with artillers, also worked only with sentinels. But only if there were heavy unit, shredders with 3 new arts. So kind protecting them only. Not so simple feature. And with sentinels it didnt help to protect...
  2. Feedback Space Age Asteroid Belt (SAAB)

    Wow. That is kinda real pro player remark.
  3. Feedback Space Age Asteroid Belt (SAAB)

    I agree that new units should be strongest ever. How else can I use granny-button with one unit and 7 rogues. Thats what granny button is for? Manual gamplay is for real players..duh
  4. Feedback Space Age Asteroid Belt (SAAB)

    He told quests where rebalanced and so on. So what was the use of your post. To ask someone explain you that?
  5. Feedback Space Age Asteroid Belt (SAAB)

    boh those GB this and GB that. I ignore too many GBs. Rain forest is the coolest after oracle ;) Also granny-button is a lame except maybe 100% sure clean easy finishing. If get damage then whole fight should be lost.
  6. Feedback Space Age Asteroid Belt (SAAB)

    Seems that this amazing game is mostly plaid using that amazing granny-button. Auto-battle or however it is called. And those who dont like new units, reason seems to be that they cant win battles using one unit and 7 rogues. Sure it is sad if need to play manually. And to get enough figthing...
  7. Feedback Space Age Asteroid Belt (SAAB)

    But bit weird if colonies not at all even needed for goods. Whats the point of it at all then. Except for making credits. Makes once again game kinda Lame.
  8. Feedback Space Age Asteroid Belt (SAAB)

    And I use them sooo much. 8 sentinels for example are 10-0 with one marine. And sometimes fun to kill 4 steels with on hit ;)
  9. Feedback Space Age Asteroid Belt (SAAB)

    I know it is for voluntary testers for Inno. It is a huge advantage that they dont need to test anything themselves, Big saving and more profit. Game developpers sure lucky that it is so easy to recruit slaves. And it also makes games easier as beta players demand more freebies and easier ways...
  10. Feedback Space Age Asteroid Belt (SAAB)

    I wont do any "fnord" until they get Rinbin back. Does somebody maybe own right to that name ... cmon..fnord... foe is fnord.. but not Rinbin
  11. Feedback Space Age Asteroid Belt (SAAB)

    I still have only one problem in this "game". Can anybody tell any idea why they play this. Where is the goal or challenge? I cant see any. GvG is spoiled by pay to "win" ((actually lose big money). Rest is done by autobutton. Awesome! Fighting is spoiled by autobattle which should be only for...
  12. Feedback Space Age Asteroid Belt (SAAB)

    C'mon already. Give "beta".players so much freebies that they can do everything in max 3 seconds. Or crying never stops. Do it, who cares about beta players. Alfa-players need more challenge. And do it so that they can pay using real money. There is lot such heroes ;) And then they use that...
  13. Feedback Space Age Asteroid Belt (SAAB)

    How many side quests? Would it be worth cancelling them all and start right away do 8x 5min space farm quests as soon as can build it. 50 farms and... well... another crazy "option"
  14. Feedback Space Age Asteroid Belt (SAAB)

    Exactly, if no colony, then no credits, then no ore also, and ore is also good. It only needed brain game, not only "run against wall" game. But if play one year eyes blinded or cant read or understand what read...what can do but cry and synthesize. But sure they will somehow help beta players...
  15. Feedback Space Age Asteroid Belt (SAAB)

    5min????...and how many need for one quest? Well..with such quest can make all goods and supplies and medals and coins and whatever rewards are. So that quest sounds like only thing age needs. Can skip colony ;ppp. And so easy. Can decide when will work bit and no need to wait and be awake...
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