Emberguard
Emperor
you don'tHow does a player get to Mars colony once in SAA?
you don'tHow does a player get to Mars colony once in SAA?
That’s correct, you obtain Mars ore with new goods buildings which produce extremely low amounts of Mars oreI don't know French but do I understand all right that this means that the map for mars ore is blocked once you change into space age astereoid?
Just like cultural settlements, when you completed one you can’t get back and start an new fresh one from scratch. This does also apply to the space colonies. Once you have completed one space age you go to the next and the previous colony will be removed. You can make the goods of the previous space age in your main cityHow does a player get to Mars colony once in SAA?
... mars ore before you go to SA:ABBetter start saving...
2 mars ore for 8 hours is the base production factor like for all earth goods.
There is also a deposit production factor 5 meaning you will get 10 mars ore if you have to right deposit.
I think that it is supposed to be like that. It will slow down progression, which is a goal with the later ages in FoE. If they made it too fast, then everyone would complete the tech tree really quickly and then complain that there is no new (age) content for a bit.Only 1 mars ore per 4 hours? It is insanely slow!
Are there any screenshots of SAAB map already? Couldn't find any...
5min????...and how many need for one quest? Well..with such quest can make all goods and supplies and medals and coins and whatever rewards are. So that quest sounds like only thing age needs. Can skip colony ;ppp. And so easy. Can decide when will work bit and no need to wait and be awake every hour. And I bet not many count on that quest. Nobody also had 250 smith workshops in ocean which gave tons of stuff. Daily 120 quests + supported other 2 quests.Well it does have an advantage in recurring quests in that it's actually "5 minute" recurring quests atm in SAAB, not 1 hour. 24 hour recurring quests will still belong to blacksmiths or sleigh builders. But regardless of all that, it should still produce more supplies/tile than the previous age.
5min????...and how many need for one quest? Well..with such quest can make all goods and supplies and medals and coins and whatever rewards are. So that quest sounds like only thing age needs. Can skip colony ;ppp. And so easy. Can decide when will work bit and no need to wait and be awake every hour. And I bet not many count on that quest. Nobody also had 250 smith workshops in ocean which gave tons of stuff. Daily 120 quests + supported other 2 quests.
Could've probably done it to Ceres, the original namegiver before the Era got relabled :AB. But cheer up, next stop will be Venus and her diameter is only a couple of hundreds of miles less than Earth, we might make her a pretty lady from up close, yet... ;-) ...LOTS to do though...It would be nice to add the similary terraforming to asteroid.
120 quest and each takes 5 minutes + time to rotate quest and then count that goods are random AND depends your Chateau level so its like work...5min????...and how many need for one quest? Well..with such quest can make all goods and supplies and medals and coins and whatever rewards are. So that quest sounds like only thing age needs. Can skip colony ;ppp. And so easy. Can decide when will work bit and no need to wait and be awake every hour. And I bet not many count on that quest. Nobody also had 250 smith workshops in ocean which gave tons of stuff. Daily 120 quests + supported other 2 quests.
any change to military units? compared to the stats and skills of this picture?
Seems really underpowered to me. The increase in stats is not that high and most units will have worse abilities:
Heavy: Loosing force field and range for 60!!!! close range attack bonus
Light units: Loosing dragon breath for contact (which is rather useless for melee units)
Artillery: Loosing 50% heat and speed (which makes is attack later in the battle)
Fast: Loosing range and a bit of speed which makes them unable to hit enemies in round 1 and the will get retaliation damage on most enemies
Seems really underpowered to me. The increase in stats is not that high and most units will have worse abilities:
Heavy: Loosing force field and range for 60!!!! close range attack bonus
Light units: Loosing dragon breath for contact (which is rather useless for melee units)
Artillery: Loosing 50% heat and speed (which makes is attack later in the battle)
Fast: Loosing range and a bit of speed which makes them unable to hit enemies in round 1 and the will get retaliation damage on most enemies
Exactly, if no colony, then no credits, then no ore also, and ore is also good. It only needed brain game, not only "run against wall" game.yes. but did you expect that mars goods synthesizing includes the mars ore ?
I only thougt at the 5 normal goods when reading mars goods synthesizing
thinking would have warned you:
no mars colony --> no way to produce mars credits --> no mars ore from map anymore
I think most of us agreed that continent map development for SAAB was unforeseen and it was surprice that once gained resource from continent map is not boosted or boost vanished.Exactly, if no colony, then no credits, then no ore also, and ore is also good. It only needed brain game, not only "run against wall" game.
But if play one year eyes blinded or cant read or understand what read...what can do but cry and synthesize. But sure they will somehow help beta players because they are not alfa players
, more here