New special units
Hello, I have several ideas for new special units that could be implemented in future events.
I think that we can all agree that the Military Drummer was a pretty useless addition to the game, so I thought that these units might be better:
1. Teleporter/ Portal Maker:
Can teleport himself or any other (enemy or allied) unit in the battlefield wherever you want
Health depends on the age. The unit does not deal damage.
Range: all map
2. Healer/ Military Physician:
Can heal himself or any other friendly unit in the battlefield. When healing himself, he drains the health of a nearby enemy until it fills his health bar. You can only have one of these in your army.
Note: Can only heal/ drain health from other units that are in range.
Recommended Range: 7
3. Alchemist/ Maya Blowgun Shooter/ Toxic Wizard/ Poisoner
Can shoot and poison enemies (poison takes 10% of the health bar of the affected unit every round)
Recommended Range: 6
4. Electroshocker
This unit stuns enemy units for 1 round, making them unable to move, attack or defend themselves. It also deals a small amount of damage to his targets depending on the age
Recommended Range: 3 to 7
5. Deciever/ Loki
Can make himself or any allied unit become totally invisible for one round.
6. Sauron/ Juggernaut
You can only have one in your army
It is a Heavy unit
Invincible until it remains the only unit from your army (invincibility)
Damage: 50% from every unit’s health
When it is the only remaining unit of your army it deals 100% damage to any target in his range, killing it instantly. It only has 1 health after it remains the only unit of your army though.
Range when it is NOT the only unit of your army: 13
Range when it IS the only remaining unit of your army: 3
7. Gandalf/ Shielder
You can only have one in your army
Can shield himself or any allied unit for 1 round. The shield is invisible for the enemy and deflects any damage received, making the unit that attacked the shielded unit fully receive the damage
When it is the only remaining unit of your army, it cannot shield himself, but can cast a “chain lightning spell”, damaging more enemy units from a single shot.
8. Ghost/ Nanomites army
It occupies 1 slot of your army pool and you can command it, but it can’t be described as part of your army.
It can take control of any enemy unit, making it fight for you, but it completely vanishes when there are no more “living units” in your army (if you have more ghosts NAs, they all disappear, because they are not considered “living” units).
Note: You cannot have an army made exclusively by Ghosts
Ghosts/ NAs cannot be attacked.
The units should also have some special barracks where they can be trained (like the rogue hideout or the Champion’s retreat).
Feel free to post your opinion!
Thanks!