Before we are all back in the beautifil Chrsitmas feeling. Just 3 questions here 11 days before event ends
1. Do you believe you will get the building complete in lvl 11 without mondey/dia investment?
2. Do you believe you will get the golden upgrade for the serene animal crossing without dia/money investment?
3. Do you think the investment would be worth completing building lvl 11 and/or serene animal crossing?
I would answer all 3 question with a clear NO and lots of exclamation marks
Why I ask. Its the first time since I play that the goal is that far away, that I just play because I love the minigame. I gave up at a certain stage getting the event building complete at lvl 11. I am now at lvl 6, have still 1 golden ticket but due to testing lost efficiency in the used 3 golden tickets. Further I only get at average only 3 - 5 paws per ticket. Usually more tickets arise when I am at less then 10 moves and wants me to invest 65 coins for 5 further moves. I am pretty sure to remember that last time it was 7 moves and I also like to remember that a level was 20 paws instead of 30. I find this round very frustrating and wrong balanced. Furthermore, I dont see why we should get a golden panda shrine upgrade kit? Usually we should have a golden panda shrine already in out city. I dont believe I will play that round with ambition in live.
1. Yes, barely (*see below how). I'm currently at level 8 with 2 golden and not including last day milestone. I did spend 150 diamonds to buy some coins for quest 24 (I was out), because I knew the next quest gave 4 tickets and I did have the 4 hammer required.
2. No, not on beta. On live I think that playing well we can get into Silver league and get it there, but probably not from grand prizes.
3. No, this event is not worth the investment. The only building I'm interested in are a few Tapir trail level 2 and a few Raccoon hideout. All the rest is not really interesting to me.
You are mistaken in previous event the extra move costed 65 like now, but it gave 10 extra moves not 7. This is from the fall event:
You are correct last year the grand prizes were every 20 paws.
Also the daily quest this time gives 15, but previously it gave 20.
In summary:
Event length +50% (20 days to 30).
Event event currency: -25% free daily quest, -33% rush quests (every 3rd now give a ticket instead of coins), -11% daily quest (it was 15 coins + one ticket per quest, not it's 20 in 2 out of three quest with the third having a ticket instead), added milestone with coins.
Total (not including incidents): -5% (1300=15x30+10x20+20x20+250 it was 1355)
Coin worth: for extra moves -50%; for tools unchanged.
So we got about the same amount of coins but they are worth about half the previous event (I spend most on extra moves not tools).
Ticket: 1 every 3rd quest vs 1 every daily quest, total is the same 20. But now we get 10 more days of ticked for 30 additional ticket (if you play every day).
Ticket total (not including Rival): +33% (119 vs 89)
Since grand prizes require 50% more paws. this is a total reduction in number of grand prizes (again not including rival).
I think INNO should hire a mathematician, or at least someone who know how to use excel to set up and solve this kind of calculations.
* Rival is a trap masqueraded as an opportunity.
The 3 golden ticket at the end seems very good but a golden ticket is usually worth slight more than one ticket as paw progress. It is worth more for the league because playing fast you go for points, but this cost you in the opportunity to drop paws and chests. The last game we start is the only one we can play normally dropping paws and chest like every other ticket.
The trap is that it force you to play badly in many case: obsessing about the wrong colour that doesn't actually advance the game, trying for 4* chest, and working on the 6* chest of a specific colour can all get you to waste moves and tickets.
The way I played Rival is to do as many task as I could but still priopritise paws and big chests. For the specific colour I frequently used lightning, especially when the colour is present but in small pockets that require a lot of move. As an added benefit if the colour is spread removing it will usually produce some big chest of the other colours and make paw dropping in a few moves easier. The actual worthy prizes are the extra tickets if you do not waste them.
I still resent that there is no head up on when Rival start. I was waiting for the second rival with a bar with 3 ticket and ended using them less than 30 minutes before it actually started (and also my coins since I found a board that I could drop multiple paws with extra moves). I did save a few quests for it.
This was not an issue in the very first Rival because, there, the GE timer gave us a count down on live.
It should not be too dificult to implement something like this in the rival quest line that appear 24 hours before Rival starts (with some other text obviously):