- You now need 300 Grand Prize progress per reward.
- We increased the costs for the chests, as well as increased how much Grand Prize progress they provide.
Health potion
spending not getting reduced means, it will be hectic to play reaching 300 though with new modified chest key requirements and progress.
Because 85, 45 and 10
for health potion disturbs the mini-game. If we want to keep a interesting game, health potion need some slight reduction like,
10, 35 and 60(max)
or
15, 30 and 60(max).
After rush quest, 150free + 250quest, total 400
per day are possible. Hence,
For a Dungeon,
Twice picking multiple ability cards, free and 50 = 100
5 times doing redraw with 5 = 25
Health high potion 85 value usage maximum 4 times = 340
Based on this, overall amount of
used will be (340 + 25 + 100) 465.
So 465 - 400 = 65
shortage.
Also using 85health 4times if reduced to 3times, cannot guarantee to kill the boss because 9th or 10th card getting defeat will be guaranteed.
- The and for the Laboratory of Monstrosities and The Ectoplasmic Nightmares Selection Kit have been removed from the rewards you get for defeating enemies.
- The Stormspire and its various upgrade rewards have been moved to more difficult enemies.
If fragments are removed for few selection kits after defeating enemies, necessarily not giving any interest to see stormsphire rewards for defeating enemies. Building itself not satisfying, but seeing as a reward for defeating difficult enemies not giving any kind of interesting thoughts. Once becoming as useless reward, moving anywhere still be considered as useless only.
- and amounts have been reduced for defeating enemies.
Whats this?? It is confusing. Is this enemy card chest rewards getting reduced? Rewards are removed like mentioned in the earlier point and here they are mentioned as reduced
But needs to appreciate development team for increasing the
from the quests. Now they realised, how they screwed as for more than a week by releasing the event with limited
.