My initial thoughts on the update are quite positive. The number of
have gone up from around 5.5k to 14.5k, perhaps another 500-1000 from incidents. That's not quite the 3x increase that we see in grand prize progress requirement, but it's not too far off. Based on the previous balancing you could get a lot more progress than required, and even with this slight nerf it should be very possible to get well above the required 3000 progress (2400 with league reward).
- 15,000 / 21 days = 714 per day
- I spent 275 on average my first 4 games after the update. That has gone up a bit since then, but I think 350 on average could be doable.
- You get 68 progress per full dungeon, plus 25 progress per thief, plus 3 progress per remaining card (I usually have 4-5 remaining cards, so let's say +15). That's around 175 progress per day with 1 thief, for a total of around 3.7k progress.
- You can also play games where you spend very few for a few redraws, aiming for at most enemy card 9. From these I get around 30-40 progress, so with 1 of these per day as well in addition to 2 full dungeons you can get an additional 6-800 progress.
- You can get around 500 progress if you get the daily double reward from gold chest. The daily challenge is worth around 3 progress per day on average, for an additional 60 progress.
- So all in all, I wouldn't be surprised if you're able to get 4-5000 progress.
Additionally, daily special chance should actually be increased slightly. Yes the key requirements are tripled for bronze and doubled for silver/gold, but we should be able to get more than twice the amount of keys compared to before.
Main downside is the removal of rewards from dungeons, but I'm fine with that in exchange for much more room to play the event. We started out being lucky to get to play 10 full dungeons, now we're perhaps looking at 40 full dungeons across the event, that's a massive improvement if you ask me